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how do you guys deal with working on large files?


Coolhand78
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Currently working on a project that I've received and Revit model (.fbx). the project contains 3 large high rise buildings and a large public square, the max file is 500Mb when just the model has been imported.

 

do you have any advice for speeding up working with such large files...?

 

i've just installed the "instance identical geometry" script from scriptspot, so i'm hoping that might help a bit, but it's extremely laborious, it took about 10 mins to load the diffuse map rollout...

 

any suggestions would be greatly appreciated.

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As Marius already said, interior walls+doors, can be hiden/deleted.

...

Regarding the your question:

1. Layering

2. Multi rename objects, under tools menu

3. Proxys/display as box, hiding, etc...all you know...

4. External referencies, etc...

...

No magic workflow...

How many RAM do you have? For current large scale desings, 32-64GB of RAM is welcome...

What graphic card?

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As Marius already said, interior walls+doors, can be hiden/deleted.

...

Regarding the your question:

1. Layering

2. Multi rename objects, under tools menu

3. Proxys/display as box, hiding, etc...all you know...

4. External referencies, etc...

...

No magic workflow...

How many RAM do you have? For current large scale desings, 32-64GB of RAM is welcome...

What graphic card?

 

Thanks mate, can you explain what you mean by layering?

 

I currently run an i7 920 with 12Gb ram and a gtx680.

I'm going to pilfer another 4Gb or ram in the morning to bump me up to 16G...

 

Thanks for the tips, looks like I'm going to have to do the hard yards and systematically go through and delete as much as I can out of the scene...

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After you have cleaned out your file also check to make sure you have "compress on save" enabled in your preferences. This reduces the max file size with very minimal impact.

 

Are the 3 towers identical? You could always make one clean tower then instance it around. That would save you from having to clean up all three towers.

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@Luke

 

Try to organize your scene objects into layers, you can help yourself by clicking > right clik on selecetd object, and clicking on SELECT SIMILAR, this button really helps often, selecting similar objects, like wall_01, wall_02, etc...

Also, SELECT BY MATERIAL, in mat browser, can help you to organize your scene, to select all objects by one material..

...

For 16GB or RAM, use proxys and Xref as much as you can...

 

@Scott

 

I would not suggest to use COMPRESS ON SAVE, as it can lead max file to internal errors, even it really makes the file size smaller, but for scene navigating, it does nothing.

Just my personal opinion, leave the file size huge, it will stay more "clear" without internal packiging.

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attach as many objects together as possible...everything that's logically the same material can be the same object (a glass facade for example is best as one object with faces for the glass rather than 1000 separate glass panes)

 

max works best with a small amount of objects

 

remodel any high res unneeded geometry

delete as much as possible

collapse any modifier stacks

 

i reckon you can get that file down to 10mb or so with some optimizing

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attach as many objects together as possible...everything that's logically the same material can be the same object (a glass facade for example is best as one object with faces for the glass rather than 1000 separate glass panes)

 

max works best with a small amount of objects

 

remodel any high res unneeded geometry

delete as much as possible

collapse any modifier stacks

 

i reckon you can get that file down to 10mb or so with some optimizing

 

i'm just going through now and deleting and attaching and remodelling... should have done this yesterday... :(

 

thanks for the replies guys..!

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