Coolhand78 Posted March 25, 2014 Share Posted March 25, 2014 Currently working on a project that I've received and Revit model (.fbx). the project contains 3 large high rise buildings and a large public square, the max file is 500Mb when just the model has been imported. do you have any advice for speeding up working with such large files...? i've just installed the "instance identical geometry" script from scriptspot, so i'm hoping that might help a bit, but it's extremely laborious, it took about 10 mins to load the diffuse map rollout... any suggestions would be greatly appreciated. Link to comment Share on other sites More sharing options...
marius e Posted March 25, 2014 Share Posted March 25, 2014 i bet there are interior walls and other useless geometry that you can get rid of. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted March 25, 2014 Share Posted March 25, 2014 As Marius already said, interior walls+doors, can be hiden/deleted. ... Regarding the your question: 1. Layering 2. Multi rename objects, under tools menu 3. Proxys/display as box, hiding, etc...all you know... 4. External referencies, etc... ... No magic workflow... How many RAM do you have? For current large scale desings, 32-64GB of RAM is welcome... What graphic card? Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 25, 2014 Author Share Posted March 25, 2014 As Marius already said, interior walls+doors, can be hiden/deleted. ... Regarding the your question: 1. Layering 2. Multi rename objects, under tools menu 3. Proxys/display as box, hiding, etc...all you know... 4. External referencies, etc... ... No magic workflow... How many RAM do you have? For current large scale desings, 32-64GB of RAM is welcome... What graphic card? Thanks mate, can you explain what you mean by layering? I currently run an i7 920 with 12Gb ram and a gtx680. I'm going to pilfer another 4Gb or ram in the morning to bump me up to 16G... Thanks for the tips, looks like I'm going to have to do the hard yards and systematically go through and delete as much as I can out of the scene... Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted March 25, 2014 Share Posted March 25, 2014 Revit files have really heavy Curtain Walls. The Mullions are usually thousands and tens of thousands of objects. I would collapse these into a single object. The glass too. Usually the fewer objects that you can have the better, but 3 towers are always going to be a little heavy. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted March 25, 2014 Share Posted March 25, 2014 After you have cleaned out your file also check to make sure you have "compress on save" enabled in your preferences. This reduces the max file size with very minimal impact. Are the 3 towers identical? You could always make one clean tower then instance it around. That would save you from having to clean up all three towers. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted March 25, 2014 Share Posted March 25, 2014 @Luke Try to organize your scene objects into layers, you can help yourself by clicking > right clik on selecetd object, and clicking on SELECT SIMILAR, this button really helps often, selecting similar objects, like wall_01, wall_02, etc... Also, SELECT BY MATERIAL, in mat browser, can help you to organize your scene, to select all objects by one material.. ... For 16GB or RAM, use proxys and Xref as much as you can... @Scott I would not suggest to use COMPRESS ON SAVE, as it can lead max file to internal errors, even it really makes the file size smaller, but for scene navigating, it does nothing. Just my personal opinion, leave the file size huge, it will stay more "clear" without internal packiging. Link to comment Share on other sites More sharing options...
Jose Negrete Posted March 25, 2014 Share Posted March 25, 2014 I use the compress on save feature without problem. Makes a max file with linked rvt file 250mb instead of 800+mb I also recommend splitting your project up into separate files that you can xref together. Link to comment Share on other sites More sharing options...
Nic H Posted March 25, 2014 Share Posted March 25, 2014 attach as many objects together as possible...everything that's logically the same material can be the same object (a glass facade for example is best as one object with faces for the glass rather than 1000 separate glass panes) max works best with a small amount of objects remodel any high res unneeded geometry delete as much as possible collapse any modifier stacks i reckon you can get that file down to 10mb or so with some optimizing Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 26, 2014 Author Share Posted March 26, 2014 attach as many objects together as possible...everything that's logically the same material can be the same object (a glass facade for example is best as one object with faces for the glass rather than 1000 separate glass panes) max works best with a small amount of objects remodel any high res unneeded geometry delete as much as possible collapse any modifier stacks i reckon you can get that file down to 10mb or so with some optimizing i'm just going through now and deleting and attaching and remodelling... should have done this yesterday... thanks for the replies guys..! Link to comment Share on other sites More sharing options...
Coolhand78 Posted March 26, 2014 Author Share Posted March 26, 2014 thank god for soulburn scripts!!! proving to be very handy right now Link to comment Share on other sites More sharing options...
simplycreative Posted March 27, 2014 Share Posted March 27, 2014 Hi Luke...can you a little direct me to soulburn scripts....are these helpful ? Link to comment Share on other sites More sharing options...
Coolhand78 Posted April 9, 2014 Author Share Posted April 9, 2014 Hey mate, here's the link http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm they are fantastic, i'd say essential tools for 3ds max... there are a lot of cool scripts out there, if you find a problem just search for a script its probably out there... Link to comment Share on other sites More sharing options...
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