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moskitoRender


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http://www.pluginsfree.net/2014/03/cebas-moskitorender-for-3ds-max.html

 

"moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of hardware and creative restrictions of all GPU-only renderers on the market!"

 

"moskitoRender is one of the very few, if not the only, renderer that has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials."

 

It sounds promising, but I think the drawback will be that you need a GPU with lots of ram to actually use this renderer. If they can make the renderer work somehow with an average (1-2GB) GPU, it would be cool (i dont know about a GPU renderer that can do that).

 

What do you think?

Edited by krisztiangulyas
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