slawnick Posted April 2, 2014 Share Posted April 2, 2014 I need to make a niche; so I used a capsule primitive, and sliced it 180 deg. I end up with this nasty shadow as shown in attached pic. I know this must be some normals/smoothing issue, but I have not been able to figure it out. I've played with edit normals, to no avail. Any enlightenment would be much appreciated. Thanks! Link to comment Share on other sites More sharing options...
beestee Posted April 2, 2014 Share Posted April 2, 2014 Looks correct to me considering default scene lighting. Should render correctly. Link to comment Share on other sites More sharing options...
slawnick Posted April 3, 2014 Author Share Posted April 3, 2014 ah, right....thanks Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted April 3, 2014 Share Posted April 3, 2014 You can tweak the default lighting ( which used two lights AFAIK ) to only use one light or to let light follow the camera/viewer angle in the Viewport Configuration->Visual Style and Appearance settings Link to comment Share on other sites More sharing options...
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