himanshuchoudhary Posted April 4, 2014 Share Posted April 4, 2014 Hi guys, I am having a tough time making all the textures on a multi sub object visible.. It has around 40 different materials, and its really tiring to go to each material, and switch display in viewport on. Is there any quicker way to go about doing this? Would really appreciate some help! Cheers Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted April 4, 2014 Share Posted April 4, 2014 The view menu provides a quicker way, but that might still miss some textures in submaterials or A&D materials in the main menu, look for "Views->Show Materials in Viewort As->Realistic with Maps" ( or Shaded ith Maps) Link to comment Share on other sites More sharing options...
demetrio Posted April 6, 2014 Share Posted April 6, 2014 Depending on the complexity of the scene, you might want to select "Shaded with maps" instead of "Realistic with maps", when you have a lot of maps in many different slots, it'll take a long time before max compiles all of the shaders - Looks good when it is done, but it takes a toll on performance - You've been warned! Cheers, Link to comment Share on other sites More sharing options...
himanshuchoudhary Posted April 9, 2014 Author Share Posted April 9, 2014 Hmm, Tried doing this, But the multisub object still doesnt show all the textures in the viewport. I am not sure ehat i can do now.. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted April 9, 2014 Share Posted April 9, 2014 ^ Re-search over scriptspot.com. Good luck! Link to comment Share on other sites More sharing options...
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