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Make all textures visible?


himanshuchoudhary
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Hi guys,

I am having a tough time making all the textures on a multi sub object visible..

It has around 40 different materials, and its really tiring to go to each material, and switch display in viewport on.

Is there any quicker way to go about doing this?

 

Would really appreciate some help!

Cheers

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Depending on the complexity of the scene, you might want to select "Shaded with maps" instead of "Realistic with maps", when you have a lot of maps in many different slots, it'll take a long time before max compiles all of the shaders - Looks good when it is done, but it takes a toll on performance - You've been warned! ;)

Cheers,

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