wegwegsgwerg Posted April 13, 2014 Share Posted April 13, 2014 (edited) My scene has what looks like noise but my noise threshold is at 0... This issue is only with high light areas such as the window. I'm using brute force and light cache for GI. I have tried subpixel mapping which did not work. My settings are shown below. Anyone know what this is or can offer help? Now in the past, I have tried changing my filter to something other than "area" and I don't believed that helped at all. EDIT: I turned my ?global DMC adaptive amount up to 1.0 from .85. That seemed to help a bit, just kinda blurring it really, however improving non e the less. Edited April 13, 2014 by wegwegsgwerg Link to comment Share on other sites More sharing options...
benjaminbogaert Posted April 14, 2014 Share Posted April 14, 2014 I had something similar like this a while back, I think I fixed it by turning off clamp output. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted April 14, 2014 Share Posted April 14, 2014 I don't think is noise related, eve thou the result is noisy it seems like low samples on that glass or Antialising. Those seems to be the reflection of the environment around that glass even the background that you are using is casting all those reflections in your glass, 1-4 seems a little low, try 1-8 or 2-4 and see how it goes. Link to comment Share on other sites More sharing options...
wegwegsgwerg Posted April 14, 2014 Author Share Posted April 14, 2014 I fixed the jar problem, but the window is still messed up. Nothing seemed to help it, just make it look different. Link to comment Share on other sites More sharing options...
izumiaiko Posted April 18, 2014 Share Posted April 18, 2014 I too had similar problem!!! Someone kindly explain why is my render extremely pixelated and blurish although I set my image resolution as 1700x something? Link to comment Share on other sites More sharing options...
wegwegsgwerg Posted April 21, 2014 Author Share Posted April 21, 2014 I used reinhard and that seemed to fix most of it, try that. Also, I'm using vray lancoz filter. I'll upload final pic soon for critique. Also, if that's just weird noise, I got rid of my noise by turning my brute force down from 50 to 10 and using light cache at 2500. That gives me about the best times with very good results. Link to comment Share on other sites More sharing options...
beneastwell Posted April 24, 2014 Share Posted April 24, 2014 I often render with no filter, and apply few final touches in photoshop to the same/better effect. With regards to the noise, have you tried increasing subdivisions in your glass materials? Link to comment Share on other sites More sharing options...
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