alessandro.eu Posted April 15, 2014 Share Posted April 15, 2014 Hi, I have to model a building like the green volume. Already made by hand with polymodeling but I was wondering if there is a more precise approach. what I'm trying to do is to conform a spline (the elevation) to another (the plan), the starting point is an "unwrapped" elevation that needs to conform to the curved plan. any suggestion? Link to comment Share on other sites More sharing options...
John Dollus Posted April 15, 2014 Share Posted April 15, 2014 (edited) If it's an unwrapped elevation, seems using a subdivided plane (quad base mesh is needed for the deform modifier) as the base, shape merging the spline and then using a path deform modifier on the resulting mesh and adding a shell modifier would work and give you an accurate result preserving the ability to edit both the elevation and plan afterward if needed. Edited April 15, 2014 by John Dollus Link to comment Share on other sites More sharing options...
alessandro.eu Posted April 15, 2014 Author Share Posted April 15, 2014 If it's an unwrapped elevation, seems using a subdivided plane (quad base mesh is needed for the deform modifier) as the base, shape merging the spline and then using a path deform modifier on the resulting mesh and adding a shell modifier would work and give you an accurate result preserving the ability to edit both the elevation and plan afterward if needed. [ATTACH=CONFIG]51147[/ATTACH] wow seems great! I tried a bit but I'm already stuck with shape merge modifier I extruded the line on the ground and shape merged the elevation but It doesn't wrap the elevation to the spline on the ground. It seems that it performs a perpendicular projection on the surface. Link to comment Share on other sites More sharing options...
alessandro.eu Posted April 15, 2014 Author Share Posted April 15, 2014 Ok sort of figured out, You used shape merge to cut the curve on the surface you used as elevation and then applied the path deform to it. I noticed that the top faces are not clean so I drew the curve on the elevation by hand (without using shape merge) just moving the vertices of the mesh with a better result. The only problem I have is that the gizmo of the Path Deform is in a strange position so I had to rotate it by hand (not really accurate) . why you used an xform modifier? Link to comment Share on other sites More sharing options...
John Dollus Posted April 16, 2014 Share Posted April 16, 2014 I used the xform modifier so the path deform gizmo wouldn't end up in a strange position I've been swamped lately so i couldn't swing back around to do a step by step but sounds like you have it worked out Link to comment Share on other sites More sharing options...
alessandro.eu Posted April 16, 2014 Author Share Posted April 16, 2014 thank you John, took me a bit of time but seems to work Link to comment Share on other sites More sharing options...
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