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conform a line to another


alessandro.eu
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Hi,

 

I have to model a building like the green volume.

Already made by hand with polymodeling but I was wondering if there is a more precise approach.

 

what I'm trying to do is to conform a spline (the elevation) to another (the plan),

the starting point is an "unwrapped" elevation that needs to conform to the curved plan.

 

any suggestion?

 

03.2.jpg

03.3.jpg

01.jpg

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If it's an unwrapped elevation, seems using a subdivided plane (quad base mesh is needed for the deform modifier) as the base, shape merging the spline and then using a path deform modifier on the resulting mesh and adding a shell modifier would work and give you an accurate result preserving the ability to edit both the elevation and plan afterward if needed.

path deform.jpg

Edited by John Dollus
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If it's an unwrapped elevation, seems using a subdivided plane (quad base mesh is needed for the deform modifier) as the base, shape merging the spline and then using a path deform modifier on the resulting mesh and adding a shell modifier would work and give you an accurate result preserving the ability to edit both the elevation and plan afterward if needed.

[ATTACH=CONFIG]51147[/ATTACH]

 

wow seems great!

 

I tried a bit but I'm already stuck with shape merge modifier :(

 

I extruded the line on the ground and shape merged the elevation but It doesn't wrap the elevation to the spline on the ground. It seems that it performs a perpendicular projection on the surface.

 

04.jpg

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Ok sort of figured out,

 

You used shape merge to cut the curve on the surface you used as elevation and then applied the path deform to it.

I noticed that the top faces are not clean so I drew the curve on the elevation by hand (without using shape merge) just moving the vertices of the mesh with a better result.

 

The only problem I have is that the gizmo of the Path Deform is in a strange position so I had to rotate it by hand (not really accurate) .

 

why you used an xform modifier?

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