hn Posted May 6, 2014 Share Posted May 6, 2014 Hello, Does anyone know how to distribute a source object at the points of vertex of target object? I found this nice plugin (Populate:Panels http://populate3d.com/products/panels/), and what I am looking for is the way to scatter a source object on each vertex of target object instead of each face. I would be very grateful if anyone could suggest me how to do this or good plugins for this. Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted May 9, 2014 Share Posted May 9, 2014 That tutorial might be helpfull ( using Particle Flow ) http://www.neilblevins.com/cg_education/pflow_scatter/pflow_scatter.htm Link to comment Share on other sites More sharing options...
Ismael Posted May 9, 2014 Share Posted May 9, 2014 http://www.max3dstuff.com/max4/scatter/help.html Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted May 11, 2014 Share Posted May 11, 2014 http://www.max3dstuff.com/max4/scatter/help.html AFAIK this plugin by Pete Watje is integrated now since ages in Max in the utility panel, PWatje himself is one of the core programmers on Autodesk 3ds Max's devteam Link to comment Share on other sites More sharing options...
hn Posted May 11, 2014 Author Share Posted May 11, 2014 Josef and Ismael, thank you so much! I will check the links you suggested! Link to comment Share on other sites More sharing options...
jasonstewart Posted May 11, 2014 Share Posted May 11, 2014 Scatter compound object has this as one of the distribution options. Link to comment Share on other sites More sharing options...
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