Krisztian Gulyas Posted May 17, 2014 Share Posted May 17, 2014 Should I turbosmooth the object before or after unwraping? I know it's a lot easier to unwrap an object with low number of polygons, but after smoothing it, it doesn't look how i wanted it to look, so most of the times I use turbosmooth (1 iteration), then unwrap it using the pelt tool and add another turbosmooth, but sometimes I had to work with really high poly count. I read many threads about this, but no clear answer. Some people say I should do it before, some say after. Smoothing it before mapping hasn't really worked out for me (or I'm doing it wrong) Is there a general rule, or it really depends on the object (by object I mean furniture)? I'm using Max 2014 Thanks! Link to comment Share on other sites More sharing options...
Morne Erasmus Posted May 18, 2014 Share Posted May 18, 2014 (edited) I'd say it depends on each situation. I recently had 2 different chairs. The one I did the unwrap before, and with the other after. The one I did before, had 2 different sections. It was easier to unwrap with lowpoly. Because of the location of the edge in the unwrap, it kept the same "location" after the turbosmooth In the other version, the seam loacation on the lowpoly was in an "odd" place in reference to the UNwrap and the position shifted after the turbosmooth. Reworking the unwrap didn't help. In this case the unwrap worked better after the turbosmooth. Then adding another turbosmooth on top of that, kept the correct seam location Edited May 18, 2014 by Morne Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2014 Share Posted May 19, 2014 (edited) You can always add another UnwrapUVW modifier on top of your Turbosmooth even if you unwrapped beforehand. Seams should remain in the same place, you could then run another iteration of relax or whatever you need to do. There may be occasions where the seams get messed up of course. Generally I would do my turbosmooth beforehand and then add the UnwrapUVW. Make use of loop tool to select edges for seams to speed up the process, just as you would in edit poly. If you have good topology this should be straightforward. Edited May 19, 2014 by stef.thomas Link to comment Share on other sites More sharing options...
Scott Schroeder Posted May 19, 2014 Share Posted May 19, 2014 If you have good topology this should be straightforward. Quoted for truth. This is the most important key in all of this. Link to comment Share on other sites More sharing options...
Krisztian Gulyas Posted May 19, 2014 Author Share Posted May 19, 2014 Thanks for replying. Stephen Thomas, the topology is fine (most of the times), I was just curious if there's a way to work with less polygons, but I think I'll do it the way I did it before, with many polygons. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2014 Share Posted May 19, 2014 You can definitely do it that way too. Most of the time not a big difference. Sometimes pelt mapping and relax can take a long time to settle if mesh is too dense, so you have to strike a balance. Sent from my HTC One mini using Tapatalk Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 19, 2014 Share Posted May 19, 2014 I watched a great tutorial on unwrapping that was a real 'lightbulb' moment for me in terms of how to prepare a mesh. If I can find it I'll post a link. Sent from my HTC One mini using Tapatalk Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 20, 2014 Share Posted May 20, 2014 Ah, maybe these are a bit more about covering the basics than I remember actually. They're a good primer for anyone else looking to get into unwrapping for texturing though, he explains the process well. http://cgi.tutsplus.com/tutorials/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier--cg-13780 http://cgi.tutsplus.com/tutorials/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier-part-2--cg-13877 Link to comment Share on other sites More sharing options...
jasonstewart Posted May 23, 2014 Share Posted May 23, 2014 I always try to do it first, sometimes it needs a relax after but if you are going to have different uv chunks separating them out first is way faster. Link to comment Share on other sites More sharing options...
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