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Filling "the holes"?


Zdravko Barisic
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I have surface like this

http://c2n.me/iilYA9

It is some kind of geo scaning of Earth, perhaps it is Dinaric Alps, but thats not the point.

This kind of ground, has a lot of holes, they are called "vrtache".

...

So, my question is:

Is it possible to fill these "holes" in some way? So, to have some nice clean surface?

To normalize it insome way?

So, I could use the surface for glue tool.

Thanks!

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^

I was thinking how to cover new surface?

Yes, I am ready to loose details, for this kind they are not needed.

...

Or maybe, even, do it by "brute force", I mean by handcraft?

Place one plane over it, with 100x100 divides, and then pushing down, looking at existing shape?

It will be around 80-90% precise, but who cares, for this sort of use, it is not point, details.

...

If I do not find one-click solution, I will do by that, it will took some few hours, but these holes are impossible for roads.

....

EDIT:

OR to delete problematic polygones, and collapse the vertices, I tried on one hole, and it works fine.

There are not too many holes, only about 20-30, so it can be done in time.

Thanks to all!

 

BTW, this is the mountain

 

Edited by okmijun
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Another method is to generate a heightmap from the existing surface, then paint out the 'holes' in Photoshop. That allows keeping the detail you want. Then use the fixed map to generate a new surface.

 

There's an expression "there's more than one way to skin a cat" though I am not sure it is literally true, nor do I really want to know for sure.

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I guess you can also use smooth in the graphite modeling tools to manually smooth away the holes. I would still just use that script using a low res mesh and then turbo smooth it but that is only one way to skin the cat haha.

 

Sent from my SAMSUNG-SM-N900A using Tapatalk

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