Zdravko Barisic Posted June 11, 2014 Share Posted June 11, 2014 I have surface like this http://c2n.me/iilYA9 It is some kind of geo scaning of Earth, perhaps it is Dinaric Alps, but thats not the point. This kind of ground, has a lot of holes, they are called "vrtache". ... So, my question is: Is it possible to fill these "holes" in some way? So, to have some nice clean surface? To normalize it insome way? So, I could use the surface for glue tool. Thanks! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 11, 2014 Share Posted June 11, 2014 Convert it to an editable poly and use the "relax" tool? You could even localize the effect using soft selection. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted June 11, 2014 Author Share Posted June 11, 2014 Hm, does not help too much, it still remains the same. Anyway, thanks! Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 12, 2014 Share Posted June 12, 2014 Can you drop a new surface over it, with larger polys, and then smooth it? You lose detail but you can 'cover' the holes. Otherwise, you probably have to weld the holes plus a little of the surface around it, then smooth. Either way, you kill detail. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted June 12, 2014 Author Share Posted June 12, 2014 (edited) ^ I was thinking how to cover new surface? Yes, I am ready to loose details, for this kind they are not needed. ... Or maybe, even, do it by "brute force", I mean by handcraft? Place one plane over it, with 100x100 divides, and then pushing down, looking at existing shape? It will be around 80-90% precise, but who cares, for this sort of use, it is not point, details. ... If I do not find one-click solution, I will do by that, it will took some few hours, but these holes are impossible for roads. .... EDIT: OR to delete problematic polygones, and collapse the vertices, I tried on one hole, and it works fine. There are not too many holes, only about 20-30, so it can be done in time. Thanks to all! BTW, this is the mountain Edited June 12, 2014 by okmijun Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 12, 2014 Share Posted June 12, 2014 Place one plane over it, with 100x100 divides, and then pushing down, looking at existing shape? I meant just drape it like a cloth Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted June 12, 2014 Author Share Posted June 12, 2014 ^ Great idea! I will try. Link to comment Share on other sites More sharing options...
jasonstewart Posted June 13, 2014 Share Posted June 13, 2014 This may help, worth a shot. http://populate3d.com/products/terrain/ Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted June 13, 2014 Author Share Posted June 13, 2014 Awesome script! Thanks Jason. Link to comment Share on other sites More sharing options...
SkylineArch Posted June 13, 2014 Share Posted June 13, 2014 You can also try to put a subdivide modifier on the mesh, "size" large enough to fill over the holes, and then apply a turbosmooth. Link to comment Share on other sites More sharing options...
jasonstewart Posted June 13, 2014 Share Posted June 13, 2014 Awesome script! Thanks Jason. I found it on another thread on here about peoples most used scripts. Works very well and cant beat the price haha. Link to comment Share on other sites More sharing options...
mlvarbanov Posted June 13, 2014 Share Posted June 13, 2014 I think that would be the quickest and easiest way to solve the problem Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 14, 2014 Share Posted June 14, 2014 Another method is to generate a heightmap from the existing surface, then paint out the 'holes' in Photoshop. That allows keeping the detail you want. Then use the fixed map to generate a new surface. There's an expression "there's more than one way to skin a cat" though I am not sure it is literally true, nor do I really want to know for sure. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted June 14, 2014 Author Share Posted June 14, 2014 Like this? http://www.maxforums.org/threads/how_to_make_a_heightmap_from_a_terrain_in_3d_max/0001.aspx i will try, that would be excellent solution! Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 14, 2014 Share Posted June 14, 2014 Like this? Yeah, like that. I still think draping a new surface over the mesh is the easiest way, but either way you end up with a dead, bloody cat. Link to comment Share on other sites More sharing options...
jasonstewart Posted June 16, 2014 Share Posted June 16, 2014 I guess you can also use smooth in the graphite modeling tools to manually smooth away the holes. I would still just use that script using a low res mesh and then turbo smooth it but that is only one way to skin the cat haha. Sent from my SAMSUNG-SM-N900A using Tapatalk Link to comment Share on other sites More sharing options...
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