Chris MacDonald Posted June 19, 2014 Share Posted June 19, 2014 Hey chaps, On the image attached you can see the geometry I've got; all of that is a single editable poly. I have a site with levels that this all needs to be "dropped" on to. Does anybody know either a way to split out the geometry so that I can use a script/conform/something to drop the individual buildings onto the landscape, OR a way of doing it per element within the editable poly? I don't really mind how it's done, just as long as it saves me having to go in and detach every single item. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 19, 2014 Share Posted June 19, 2014 If each block is a separate element then you can explode it within EditMesh. The one and only reason I use that modifier! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 19, 2014 Author Share Posted June 19, 2014 (edited) Perfect! Thanks :-) [edit] It explodes to faces, rather than elements? [edit] Don't worry, forgot to weld vertices. Edited June 19, 2014 by Macker Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 19, 2014 Share Posted June 19, 2014 Maybe try welding first? May not work depending on the original geometry. Sent from my HTC One mini using Tapatalk Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 19, 2014 Share Posted June 19, 2014 Or try altering the numerical angle value to 90. Sent from my HTC One mini using Tapatalk Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted June 19, 2014 Share Posted June 19, 2014 Select all the vertices of the building/buildings that are going to be placed on the same height, turn on snap to vertex, constrain movement to up/down, then with all the verteces of the required buildings selected, click and drag one of the bottomn verteces down to a vertex on the landscape that is the required height. This should move all the buildings that you have selected down to that height, while leaving the other buildings inside the editable poly alone. Link to comment Share on other sites More sharing options...
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