hoseinasadi Posted June 25, 2014 Share Posted June 25, 2014 (edited) so i did this scene few days ago. i need some advice on adding some realism to this render in terms of lighting or materials or render settings. any tips would be much appreciated. Edited June 25, 2014 by hoseinasadi Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 25, 2014 Share Posted June 25, 2014 Firstly the scene is a little bit sparse, and as far as interior design goes you haven't really chosen items that sit particularly well together; brown timber floor, black (marble?!) sofa, antique looking painting on one wall with a modern wall light above, and cheap modern shelves on the other wall, a huge chandelier without any light fittings, only glass balls and reflective wallpaper on all walls. None of it works together at all. I cannot stress this enough. The window/frame looks a little basic too. Spend some time making the room look believable before you start adding furniture. Find yourself a set of reference photos and use those as both inspiration when choosing items to furnish the room with, and also as a guide for lighting, tonal balance and positioning of items/scene dressing. Websites such as archdaily, dezeen and house to home will provide more than enough photographic examples of good design. Try to find a better viewpoint too. Sticking the camera in one corner, pointing it at the other corner never results in a good photograph. This article may help; Photographic approach to arch vis Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 thanks for the advice bud. im marking your words. Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 i thought i should add one more thing. problem with furniture not going together is that im using my own models and i have only created a couple. so yea my model library is pretty much tight. Link to comment Share on other sites More sharing options...
ganeshk Posted June 25, 2014 Share Posted June 25, 2014 The Chandelier looks Cheap. Use high-poly one. The Camera is too Perspective. Use some IES lights. Use Vignette too. That's it. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 The Chandelier looks Cheap. Use high-poly one. The Camera is too Perspective. Use some IES lights. Use Vignette too. That's it. ??? Really? A high poly chandelier? Anyway, the main things that jump out at me are.... ...the window detail. If you want realism, the model needs to be as it would be in real life. ...the lighting can be so much better. I would use the sun light to light through the room, making it glance onto objects so to define shape. Then use supporting lights to balance the image and add fill light. Use references. ...the wall light above the art work is totally out of place. Try putting one either side of the art work. ...the floor texture is too small. ...the colour scheme is very dark. This is OK in principle, but you need to make the rest of the room compliment it. ...the shelves are too high. ...the outside is totally white. It would be blown out, but something would still be visible. ...the camera angle isn't very pleasing to the eye. Look up the rule of thirds, and perhaps try a narrower lens to remove some of the distortion. Keep going!! Dean Link to comment Share on other sites More sharing options...
ganeshk Posted June 25, 2014 Share Posted June 25, 2014 Yes its low-poly one.. and What is that upper way by the Painting ? Is it a light ? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 25, 2014 Share Posted June 25, 2014 I suggest you put Ganesh and his comedy posts on ignore. Link to comment Share on other sites More sharing options...
ganeshk Posted June 25, 2014 Share Posted June 25, 2014 What happened sir ? I said the Chandelier is too Simple sorry my Spell Mistake.. It's too Simple i think.. That's it Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 I think the point is that the chandelier is probably the least of the problems here, and by saying a high-poly one will improve the image is very mis-guided. There are 100's of pretty shocking "high-poly" models out there, and poly-count does not equal high quality. Link to comment Share on other sites More sharing options...
ganeshk Posted June 25, 2014 Share Posted June 25, 2014 That's what i said too sir ? Isn't it ? Ok.... Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 Then use supporting lights to balance the image and add fill light. could you explain a little more on this ? how do i add supporting lights that go with the daylight setup? and how do i add fill light? thanks for the advice. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 For fill lights, I use plane lights, say 500mm x 500mm and position these inside the room to add soft light into the scene. Imagine how a real photographer would use lights in a photo shoot. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 If you have a look at my instagram, I've just posted a quick shot of a kitchen interior I'm working on, showing the light set-up in a basic form. http://instagram.com/punch_ard_digital Dean Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 could you maybe share with me light settings for those fill lights? thanks. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 Just adjust the intensity to balance the scene, no hidden tricks here. Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 how many of these lights do i need to add to the scene? and at what directions should they be pointing at? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted June 25, 2014 Share Posted June 25, 2014 I think if you're already getting stuck this far you should probably go back to basics and read up on lighting and photography. Learn about key lights, fill lights, back lights and so on. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 25, 2014 Share Posted June 25, 2014 how many of these lights do i need to add to the scene? and at what directions should they be pointing at? I agree with Chris. I can only help so far, but you need hours of trail and error to understand lighting. Also check out some tutorials. One last tip though, when lighting, try turning all lights off, GI off, and then only turn 1 light on, and see what affect it has on your scene. Once you're happy with it, turn it back off, and do the same for the next light. Dean Link to comment Share on other sites More sharing options...
hoseinasadi Posted June 25, 2014 Author Share Posted June 25, 2014 thank you all for the tips. Link to comment Share on other sites More sharing options...
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