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Interior Scene - Adding Sense of Realism


hoseinasadi
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Firstly the scene is a little bit sparse, and as far as interior design goes you haven't really chosen items that sit particularly well together; brown timber floor, black (marble?!) sofa, antique looking painting on one wall with a modern wall light above, and cheap modern shelves on the other wall, a huge chandelier without any light fittings, only glass balls and reflective wallpaper on all walls. None of it works together at all. I cannot stress this enough.

 

The window/frame looks a little basic too. Spend some time making the room look believable before you start adding furniture.

 

Find yourself a set of reference photos and use those as both inspiration when choosing items to furnish the room with, and also as a guide for lighting, tonal balance and positioning of items/scene dressing. Websites such as archdaily, dezeen and house to home will provide more than enough photographic examples of good design.

 

Try to find a better viewpoint too. Sticking the camera in one corner, pointing it at the other corner never results in a good photograph. This article may help; Photographic approach to arch vis

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The Chandelier looks Cheap. Use high-poly one. The Camera is too Perspective. Use some IES lights. Use Vignette too. That's it. :)

 

??? Really? A high poly chandelier?

 

Anyway, the main things that jump out at me are....

 

...the window detail. If you want realism, the model needs to be as it would be in real life.

...the lighting can be so much better. I would use the sun light to light through the room, making it glance onto objects so to define shape. Then use supporting lights to balance the image and add fill light. Use references.

...the wall light above the art work is totally out of place. Try putting one either side of the art work.

...the floor texture is too small.

...the colour scheme is very dark. This is OK in principle, but you need to make the rest of the room compliment it.

...the shelves are too high.

...the outside is totally white. It would be blown out, but something would still be visible.

...the camera angle isn't very pleasing to the eye. Look up the rule of thirds, and perhaps try a narrower lens to remove some of the distortion.

 

Keep going!!

 

Dean

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how many of these lights do i need to add to the scene? and at what directions should they be pointing at?

 

I agree with Chris. I can only help so far, but you need hours of trail and error to understand lighting. Also check out some tutorials.

 

One last tip though, when lighting, try turning all lights off, GI off, and then only turn 1 light on, and see what affect it has on your scene. Once you're happy with it, turn it back off, and do the same for the next light.

 

Dean

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