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Calculation Phase better than Final Render


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Hey,

 

I am often facing a problem I hope you can help me with.

 

The colors of the calculation phase looks better than the final rendering.

Which adjustments are necessary to achieve a better result. A result, that is more similar between calculation and final rendering.

 

(DMC is low for faster rendering)

 

Kind regards

Bildschirmfoto 2014-06-30 um 10.57.57.png

Bildschirmfoto 2014-06-30 um 11.09.55.jpg

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Suggestions: 1. Adjust white balance on your camera (this will shift all colors in your scene). 2. Make the sun warmer. 3. Add environment so that there is not only white reflected in the wood (combined with a warmer sun will make sure that the stuff outside is also warm, thus giving warm colors in your reflection). 4. Adjust diffuse of wood texture. Good luck!

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I think it comes down to reflections. The GI pass is only showing diffuse + lighting, when it comes to render pass then you start to get a lot of blue coming from sky reflection. The suggestions above sound good. Also some warmer downlights from ceiling would be another option.

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Thank you.

I am lighting with VrayDomeLight and HDRI map.

Adjustments to white balance leads to a good result, regarding the wood. But effects the whole scene and makes it kind of orange. (Temperature 30000K...)

Changing the HDRI gamma to 0.4545 has some improvements, nevertheless there are some blueish reflections. Thus I am going to change the materials reflection.

With adjusting the DomeLight color there is no huge effect, even with a temperature of 1000 K.

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Don't change white balance if your white is white. That currently seems to be the case mostly.

 

Domelight will ignore temperature or color if texture slot is saturated. It's either one or the other :- ).

 

Render with linear color mapping (mode none or color mapping only, it's same here) or Reinhard 0.35 (mode none, so it's still linear, just faster),

save as .exr and tonemap in Photoshop, for example using CameraRaw filter. That will give you most natural colors and deep contrast.

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  • 2 weeks later...

I am still trying to adjust my materials. Modelling isn't finished. Progress is parallel.

I understand every information you told me for the kitchen-picture. Adjustments for white balance and HDRI work fine. Shouldn't be any problem for the final rendering.

 

I am trying to explain the new incident. It seems to be similiar but it has nothing to do with adjustment of the reflection channel, I guess.

Well, I have this wooden material, with some reflections. The informations are given by a texture, some values etc. Lighting of the scene is done by Dome Light and HDRI Map.

 

With a specific camera setting I always get a grey material, without activating "override material".

 

First Picture. Material without reflections

Second Picture. Material with reflections.

 

If you need any further information just drop me a line.

 

Thank you in advance.

Kind regards

Bildschirmfoto 2014-07-13 um 17.27.54.jpg

Bildschirmfoto 2014-07-13 um 17.26.10.jpg

Bildschirmfoto 2014-07-13 um 17.28.18.png

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I am still trying to adjust my materials. Modelling isn't finished. Progress is parallel.

I understand every information you told me for the kitchen-picture. Adjustments for white balance and HDRI work fine. Shouldn't be any problem for the final rendering.

 

I am trying to explain the new incident. It seems to be similiar but it has nothing to do with adjustment of the reflection channel, I guess.

Well, I have this wooden material, with some reflections. The informations are given by a texture, some values etc. Lighting of the scene is done by Dome Light and HDRI Map.

 

With a specific camera setting I always get a grey material, without activating "override material".

 

First Picture. Wit Reflections

Second Picture. Without Reflections

 

If you need any further information please drop me a line. Thank you

 

Kind regards.

Bildschirmfoto 2014-07-13 um 17.28.18.png

Bildschirmfoto 2014-07-13 um 17.26.10.jpg

Bildschirmfoto 2014-07-13 um 17.27.54.jpg

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