Chris MacDonald Posted July 2, 2014 Share Posted July 2, 2014 Hey, Just wondering if anybody else has experienced this with 3ds max 2014. In large scenes, when I've got an object with a couple of edit poly modifiers, after saving and re-opening some of the edit poly's have altered geometry. It can be anything from holes being capped that previously werent, or vertices moved, almost at random. I thought it might just be specific to a corrupt file at first, but now I've had it happen in several of my projects, as has my colleague. Has anybody else noticed this? Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted July 2, 2014 Share Posted July 2, 2014 Hm? Very strange...even I am not on 2014. It could be due to max units, but I guess it is not? Can you contact Autodesk directly, it is very strange bug. You did apply all SPs and fixes? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 2, 2014 Author Share Posted July 2, 2014 Yep, I have re-modelled the terrain that I was having problems with and have actually found a way to replicate the problem. You can see in the image the original geometry which is nice and smooth, and the corrupt geometry to the side... If I create an instance of the original it is absolutely fine, but as soon as I either collapse the modifier stack or make unique it corrupts. I really want to find a solution to this as I can't be re-modelling it every time I open the file. Perhaps export it as 3ds and re-import it? Link to comment Share on other sites More sharing options...
Sketchrender Posted July 2, 2014 Share Posted July 2, 2014 Ya I have a few problems like that , but I generally put it down to memory, so I model it "save selected" , and ref it in, and leave it outside the main file, just as a work around. Phil Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted July 2, 2014 Share Posted July 2, 2014 Or trying "save selected", and then merging it again? Do not use 3DS for export/import, but FBX or even better OBJ instead of 3DS. There must be some logical reason for this twilight zone. Do you have Revit or ACAD geometry in the scene? Or some linking beetween the geometry... Does it happen on brand new meshes? Just for checking? Link to comment Share on other sites More sharing options...
blank... Posted July 3, 2014 Share Posted July 3, 2014 Are you using sculpting tools on this (push/pull, relax...)? Because if you are that is probably why this is happening. I had the same problem with edit poly modifier when using those tools. Luckily, in my case collapsing the stack didn't corrupt the objects so i just had to make sure i collapse it before closing Max. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) I am using relax quite a lot, and certainly it appears to be the relaxing of the mesh that is most affected. It's quite annoying, because I don't want the entire mesh relaxed, only certain areas; ruling out the relax modifier. Edited July 3, 2014 by Macker Link to comment Share on other sites More sharing options...
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