DarkenRahl Posted July 3, 2014 Share Posted July 3, 2014 Hello, Long time lurker, newbie poster. I have been trying, to no avail, to create the type of volumetric lighting found in the following reference image: I have used multiple water materials, tried both methods of volumetrics, I have even used a transparent, non-reflective material to represent water just for a test and I can't get anything to work. With volumetrics enabled through the parti_volume shader, I can get volumetrics that start at the water's surface, but anything beneath the surface is simply not there. I have also tried a cube for the water as well as a simple plane. Either way (and with the correct options in the material for planar vs. solid geometry in the water material) gives the same failed result. The following is the photometric target light with the sun and sky off, first with the water material, second with the material off. I have done a lot of googling, reading, and such. There are a ton of tutorials on underwater scenes, water textures, and volumetric lighting, none of which help with the specific issue I'm trying to wrap my head around. And the scene file, should anyone want to play with it. It's a basic file so I could play around with settings before I roll it out to the larger project. pool test.zip Thanks! Link to comment Share on other sites More sharing options...
marius e Posted July 4, 2014 Share Posted July 4, 2014 I do that type of thing in photoshop rather, so much more control over it. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 7, 2014 Author Share Posted July 7, 2014 Photoshop is an option, to be sure, but if it can be done in-render, it would save a lot of time (and be useable in animations). Link to comment Share on other sites More sharing options...
Ismael Posted July 8, 2014 Share Posted July 8, 2014 (edited) Your reference image shows no detail on the water surface caused by a slow shutter speed and accompanying blurring? Example: original: Edited July 8, 2014 by Ismael Clarify information Link to comment Share on other sites More sharing options...
marius e Posted July 8, 2014 Share Posted July 8, 2014 Photoshop is an option, to be sure, but if it can be done in-render, it would save a lot of time (and be useable in animations). Wont save time in renderer!.........animation yes.. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 Ismael, the blurring isn't what I want, although your point is valid. If your attachments are renderings, how did you get the lights under the water surface to show as they do? Marius, you are correct most of the time, but considering the instructions are typically "Move that camera 1 foot to the left." after the photoshop has been done, getting it done in render (since I have access to a render farm) saves time, albeit counter intuitively. Chris, that's a nice effect, but not what I'm after. I tried caustics and got a similar effect, but isn't what I want. I appreciate it, though. Basically, the only light I can get to be perceptible under a water surface is a self illuminating piece of geometry, and then the geometry shows up, but the lighting effect does not. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 Is that caustic generated? I like the look, but the pool needs to be smooth surface. Sorry to nitpick, I do appreciate your help. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 That's more correct than anything I have been able to generate. What's the secret? Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 8, 2014 Share Posted July 8, 2014 But why don't use volume light effect?? or parti Volume shader? Both should do the trick. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 8, 2014 Share Posted July 8, 2014 But why don't use volume light effect?? or parti Volume shader? Both should do the trick. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 They work just fine from the surface of the water and beyond, but they show nothing beneath the water surface. The two images in my initial post use the parti volume shader. The second has no water surface and the light volume is visible to the point source. The first has the water surface which interrupts and hides the volumetrics under the water's surface. Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 Chris, Thanks so much for that, I will take a look and play around with it. I think it's strange that the water material doesn't show light sources through the surface, but workarounds are a good substitute. Thanks! Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 8, 2014 Author Share Posted July 8, 2014 That rocks. Thanks so much! Link to comment Share on other sites More sharing options...
Ismael Posted July 10, 2014 Share Posted July 10, 2014 If your attachments are renderings, how did you get the lights under the water surface to show as they do? Not rendering: http://www.houzz.com/photos/2531483/Indoor-luxury-swimming-pool--Surrey-modern-pool-south-east Link to comment Share on other sites More sharing options...
DarkenRahl Posted July 18, 2014 Author Share Posted July 18, 2014 Thanks for the clarification. For closure's sake, the method works for a single light just fine, but adding more than one light took way too long to render for the result. I really appreciate all the help, though. Link to comment Share on other sites More sharing options...
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