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Decal transparency problem


hoseinasadi
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Im using vrayblend in order to mix a glass material with some dirt decals. I applied a decal map into diffuse Chanel for my glass material. the format for decal map is PNG. as shown in the image, the dirt part is fine, but the rest of the decal image which is transparent , shows as white color. how can i make the white part go away and transparent so it wont interfere with the rest of the glass?

 

x45tnNR.jpg

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Or is the problem just that you're not using a separate map for opacity for the decal in the first place and relying on the png alpha?

 

yea im actually relying on png alpha which is not working. i have a glass material as base, and a dirt decal map as coat and a vray dirt as blend amount. so how do i fix the white area problem? could you elaborate a little more ?

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Probably best if you post a screenshot of your material setup. I recreated a simple version with just a grey material layered over a base glass material in vrayblendmat. Decal map used in blend slot, I also made the blend colour swatch black for areas not covered by the decal UVs. Seemed to work ok.

decal.jpg

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Probably best if you post a screenshot of your material setup. I recreated a simple version with just a grey material layered over a base glass material in vrayblendmat. Decal map used in blend slot, I also made the blend colour swatch black for areas not covered by the decal UVs. Seemed to work ok.

 

could you put the max file so i could further study the steps youve taken to create that?

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