liorsturlesi Posted July 17, 2014 Share Posted July 17, 2014 Hi guys, my Vray displacement modifier makes horrible noise, on shadow areas) Can someone tell my why and how i make it disappear ? Thanks, Lior. Attached jpeg. The noise in on the left side, not very hard to miss Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted July 17, 2014 Share Posted July 17, 2014 This could be done by edit poly in 5mins, if you do not solve this issue. Post your mat settings, including all maps in mat. Link to comment Share on other sites More sharing options...
liorsturlesi Posted July 17, 2014 Author Share Posted July 17, 2014 Baristic, There is no connection to the floor material. It renders fine only when i detach the poly from the object (which is imported mesh from Revit). Thank you. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted July 17, 2014 Share Posted July 17, 2014 Have you tried re-building the object? Revit objects don't always mesh cleanly when imported into Max. Link to comment Share on other sites More sharing options...
liorsturlesi Posted July 18, 2014 Author Share Posted July 18, 2014 Yea building the element in max solves it. I thought there might be another solution... thanks. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted January 3, 2015 Share Posted January 3, 2015 Specifically a Raw Refraction pass. That way the image information is unadulterated. You can then use a reflection of raw reflection to replace that back. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
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