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first Vray advanced interior....


skogskalle
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Hey guys!

 

Just got my license for Vray Advanced, and this is my first work rendered with it.

 

its not my design, and yes I know, its very boring.... Post two pics here, one with most furniture white (thats the one for the client....), and another one where Ive tried to make it look a little better with some stainless steel and other stuff....

still having big problems with the steel, and the rendertimes doubled with that version(!)......

 

no PS work on these pic, they are clean renders. The could probably use some more contrast in PS though...

 

crits n comments please!

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thanks IC!

 

the white version has much more detailed GI settings, and it took about 23 minuted for GI and maybe 10-12 m for render.... not much but thats only at 640x480 res.....

 

the GI for the steel version didnt take long at all, dont know exactly, but less than 10 min.... you can see there is a huge difference in shadow detail if you compare it to the other render... but Im sure my client wouldnt see that even If I told him =)

render took longer... dont know exactly here either... but the stainless steel uses glossy reflecions and those take ages to calculate...

 

The final image will be about 2500 pix wide, maybe a little more... really dont know what setting to use for pics that big... Im still very much a rookie when it comes to Vray...

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skogskalle...

 

i would save the irradiance map for the image at 640x480, apply it, then up the resolution to 2500 pix wide. it will look nice, and dramatically reduce your rendering time compared to trying to calculate a global illumination imae at that size.

 

is the stainless steel finish on the hanging light over the table a vray material or a standard material?

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CHG - do you really think that will look good??? I know you can render a small IRR-map and then re-use it for bigger renders, but the differens between 640 and 2500 is huge! Wouldnt you loose alot of detail by doing that??

I was thinking of doing the GI calc at 1200 or something... about half of the final render.

but... if it looks ok with smaller IRR maps Im not the one to complain =)

 

Im using the newest Vray beta - 1.45.70, and Im trying to figure out the new lightmap GI. Its extreamly fast compared to IRR-maps, but so far I find most of the shadow detail goes away... The renders I posted above uses Lightmaps for secondary bounces, but normal Irradience for first bounce.

Using lightmaps for both primary and secondary cuts GI and rendertimes bigtime.... but as said... so far I think the quality is too poor...

 

 

the material on the hanging light isnt really stainless steel, its more like chrome... Its a very basic Vray material, with almost black diffuse and almost 100 % reflective. thats it.... since it doesnt have glossy reflections it renders very fast...

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Hussam - the Vray forum guys helped me out alot... The problem with the dark corner was that my walls had a standard MAX material applied, and that didnt work well with the GI for some reason...

I changed it to Vray mat, and everything was fine...

 

Ive posted my setting in the chaos forum thread if you wanna see them...

 

But since Im so new to Vray I constantly change all the settings, so I dont know how correct they are now... When I start to get happy with my settings Ill post them here....

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CHG - do you really think that will look good??? I know you can render a small IRR-map and then re-use it for bigger renders, but the differens between 640 and 2500 is huge! Wouldnt you loose alot of detail by doing that??

I was thinking of doing the GI calc at 1200 or something... about half of the final render.

but... if it looks ok with smaller IRR maps Im not the one to complain =)

 

Im using the newest Vray beta - 1.45.70, and Im trying to figure out the new lightmap GI. Its extreamly fast compared to IRR-maps, but so far I find most of the shadow detail goes away... The renders I posted above uses Lightmaps for secondary bounces, but normal Irradience for first bounce.

Using lightmaps for both primary and secondary cuts GI and rendertimes bigtime.... but as said... so far I think the quality is too poor...

 

 

the material on the hanging light isnt really stainless steel, its more like chrome... Its a very basic Vray material, with almost black diffuse and almost 100 % reflective. thats it.... since it doesnt have glossy reflections it renders very fast...

i alway srender at 720x540. i use this size irradianc map to render images 2000 pixels wide, and it still looks nice. if you can afford the time, definetly render a higher irradiance map, but if you can't afford the time, you should be able to get decent results with a low res map. so, if you can render it at the size you were planning.

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thanks for the kind words!

 

The Digital Dabbler - Thanks man! I have to say that Im actually really satisfied with how the old Club house turned out in the end... but yeah, it was baaad when I first posted. Got great help from you guys!

 

CHG - nice... I talked to the client after I posted here before and they wanted the renders "yesterday if possible", so I might have to go with a low res GI after all...

 

Im working on another render in Vray too... its a very simple bathroom for the same project as this kitchen. Ill post a testrender of it here tomorrow...

 

Im very happy with Vray so far... It will probably take a while to get to the level of most guys posting in the Chaos forum (most of those renders kick ass!!), but I feel its extreamly easy to make atleast decent looking renders...

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anvaraziz - thanks! I saw your restroom in the "finished" forum - damn nice!

 

Cant quite compete with that one yet, but heres a first render test of the bathroom im working on.

Im having a hard time getting rid of the burned out tiles on the right, and still get enough light in there to make the pic look good and "selling"...

 

as said before - the design is anything but spectacular on this project, everything is very basic, cost effective, and boring. So focus your crits on the render...

 

Rendertime was 28 minutes, including GIcalc. IRR-map for first bouce, Lightmap for secondary.

 

there is a tile just behind the glass with the toothbrushes that is out of place... must have accidently moved it sometime (?) .... Ive fixed it now though...

 

gave it some contrast and a sharpen filter in PS.... I know I know, the sharpen thing looks more like bad AA right now, but it still made the pic nicer to look at....

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Hello Skogskalle!

 

Great work! So you ended up with Vray adv.!

How do you find it compared with Vray free?

 

What are those black dots on the lighting fitting over the table?

 

You might want to add a light switch by the door.

 

About your web- damn nice - just browsed it and I like the way you can "go deeper" in the projects.

 

You have really improved your work.

/Kent

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Hey Kent!

 

You almost cant compare VrayFREE with the Advanced version... The Vray lights, Vray materials, Lightmapping, and greater control over all settings make the Vray Adv. sooo much easier to use...

Maybe if youre mainly working with exteriors the differens isnt so big. I thought VrayFREE was very easy to use for exteriors but almost impossible to use for interior renderings....

Dont know how physically correct the lighting is, but its fast and looks good, and thats all I need =)

 

The black splotches on the lightfixture are weird. I have no idea where they came from.... maybe bad AA? Ill have a look at it.

 

thanks for the lightswitch suggestion.... dont know if I have the time to re-render the scene again, but If I do, then Ill add it.

 

Juan Altieri - thanks! The glass is a Vray material...

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the black spots on the light fixture turned out to be an AA problem.

 

It occured when using the Adaptive subdivision AA... When I switched to Adaptive QMC AA it looked alot better. not perfect, but OK.

 

Problem is, when using the adaptive QMC, I get another problem. (with the same material). The reflections on the chromed saucepans (is that the word?) turned totally black where they previously were grey... And the lightfixture over the table also looks a little darker than before.

 

I solved this by rendering different parts of the scene with differens AAs, and then combining the pics in photoshop...

 

it worked out fine, but Im very curious of why these problems happend. Is it my fault? bad settings? or could it be a problem with the Vray Beta?

 

Any thoughts?

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*hello skogskalle..great rendering you have!!

*ill just wanna ask about your settings on stainless....i was satisfied with my settings before when im using radiosity, but with same maps, it doesnt get the same effects on v-ray, its coming darker. Anyway, im new to vray...(i have posted my first try on this forum). thnx!!

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thanks ipdesigner!

 

I have to say Im not very happy with my stainless steel settings... Its my first try with Vray, and Ive seen much better materials done by others...

check out the Vray forum at http://www.chaoticdimension.com/forums for more info and help.

 

but... if you wanna see them, no problem =) Very simple Vray mat really, no maps used. The trick is to use glossy reflections...

 

heres a screencap of the mat editor settings:

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ok, dont know if anyone is interested anymore... been posting pics like a madman in this thread =)

 

but even so, heres the final pic Ill use for my online portfolio. Still havent decided about the "sharpen" filter in PS. I really like how the image gets more clear and clean with it, but on the same time it kinda looks like bad AA.

 

ipdesigner - made a few changes in the stainless steel mat, compared to the image i posted before.

changed the glossiness to 0.8, increased the subdivs to 30. made the diffuse almost black and decreased the reflection a little. Still not happy with it, but I think its getting better. The rendertimes more than doubled though....

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