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Not able to save z depth map pass for animation...


chetanwadje
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hiii frnds....firstly i am sorry for my bad english or misspells...

 

I am trying to render a walkthrough....and i am trying to use depth of field first time...

 

Ideal option is to render depth map pass through render element....

 

i am using vray render engine.

 

sooo problem is when i render my whole sequence....i am not getting my z depth passes at my specified path.

 

is there any option i may forgot to check???

 

thanks in advance....

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Could be a lot of things, but not likely a bug.

 

Make sure the pass is enabled and that It is set up to save properly.

 

Do you mean your pass is coming out all black? If so, make sure your depth is setup properly. Don't use camera clip bounds unless you have set that up properly in the camera.

 

Are you using Deadline or Backburner to submit your render? This could take control of your file save path, but....

 

Like I said, it could be a lot of things.

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thanks for you reply guys....but i found the solution.....

 

it sounds so stupid...:-P

 

i forgot to tich a chechbox in frame buffer roll out in vray tab in settings....

 

after enabling v ray frame buffer, u will have to tick a checkbox for save saperate render channels in split render channels roll out....:-D

 

just uncheck save RGB and ssave alpha as you will get your rgb in ur main render itself....so it will only save your z depth passes....

 

i hope this willl help who had the same problem before..... :-)

 

REGARDS....

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