ivanjay Posted July 28, 2014 Share Posted July 28, 2014 Is there a way to manually override all glossy samples to 1 or via maxscript change? With unified aampling a lot of our stuff comes in at 16/32 samples and manually changing is a nightmare! Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 28, 2014 Share Posted July 28, 2014 If you are using VRay, you can use VMC script. From what I can guess you are using Mental Ray, if so, there was similar script but they turn obsolete when Autodesk Materials came in, I have not use them but you can still try http://www.scriptspot.com/3ds-max/scripts/multyconvertor parameterManager http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm If you are using unified sampling, why you want to change to minimum of 1 any ways? if your unified is default nothing change, if you increase this value everything get X multiplied so from 1 to 2 will make big improvements. Also some materials need less samples to clean if everything has the same sampling it will just increase your render time. Link to comment Share on other sites More sharing options...
ivanjay Posted July 28, 2014 Author Share Posted July 28, 2014 Not vray, mental ray. I have always been told when using unified set all multipliers to 1 control sampling via quality on the sampling setting and let it calculate where it needs it. As I change it to 1 my render time decreases significantly Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 28, 2014 Share Posted July 28, 2014 As I change it to 1 my render time decreases significantly of course, you have only 1 sample to calculate. Link to comment Share on other sites More sharing options...
ivanjay Posted July 28, 2014 Author Share Posted July 28, 2014 Not true... The entire idea of unified is it will continue sampling until max when required.... If you have a multiplier in the material options it will multiply above and beyond what unified seems needed. Or if you have, for example, 16 as a wall paint when it is a matte finish and not needed it will sample 16 times Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 28, 2014 Share Posted July 28, 2014 are we talking about Global Turning Parameters? or Sampling values? your question was about glossy samples. Any ways what you said is right, but Max always calculate until "he think is right" and that can be controlled with the Noise Threshold, Talking about Unified Sampling Mode, you have a "Quality" control that is is the noise threshold and min-Max samples. If you have a material that has 16 samples in glossy, you will cap the calculations to 16 if need it, not the 128 that is default in the Unified sampler in the render panel. But this 128 still depend of the Quality value. So yes if you decrease your material samples to 1 and use Unified sampling your glossy reflection are processed by the Quality values on the unified method first then decide how many samples it will use. Link to comment Share on other sites More sharing options...
ivanjay Posted July 28, 2014 Author Share Posted July 28, 2014 Glossy sampling at the material level set to 1 is what I want. My understanding is that is the best to let unified do its thing. When I reduce I get the identical quality results and a much faster rendering. My understanding is if it is set at 8 at the material level it will sample 8 times. Therefore wasting time on a diffuse material Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted July 28, 2014 Share Posted July 28, 2014 Pretty sure Mental Ray is smart enough to know if there is not glossy values it won't waste time rendering The problem is when you use Autodesk materials all of them have glossy values. Even flat paints As mentioned early I have not used any material setup script for a while in Mental Ray but you can search in scriptspot.com Hopefully someone else will pop with some other options. Link to comment Share on other sites More sharing options...
ivanjay Posted July 28, 2014 Author Share Posted July 28, 2014 Cant argue with results. Lower setting equals better rendering time. Run a test. Big difference in a complicated scene. Ill check that site. Thanks Link to comment Share on other sites More sharing options...
blank... Posted July 29, 2014 Share Posted July 29, 2014 This is what you're looking for http://www.infinity-vision.de/page/su_free_version Link to comment Share on other sites More sharing options...
ivanjay Posted July 29, 2014 Author Share Posted July 29, 2014 I did find that and when I installed it, it broke max. On two machines. Got all types of mental ray shader errors and had to reinstall Link to comment Share on other sites More sharing options...
blank... Posted July 29, 2014 Share Posted July 29, 2014 I did find that and when I installed it, it broke max. On two machines. Got all types of mental ray shader errors and had to reinstall Strange, worked great for me. You should contact Thorsten and report a bug. Link to comment Share on other sites More sharing options...
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