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Orthographic ZDepth pass


markfenollar
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Hi everybody.

 

I'm making an isometric adventure game with pre-rendered backgrounds and 3D characters. I'm struggling to find a way to render an orthographic depth pass in vray to occlude the 3D characters as they pass behind pre-rendered objects.

 

I believe this is the technique used for Pillars of Eternity by Obsidian.

 

Any help would be greatly appreciated!

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