jasonkokosinski Posted August 10, 2014 Share Posted August 10, 2014 Hi! I'm hoping someone here can steer me straight. I'm having an issue using a specular wet map with VraySkinMtl in V-Ray 3 and 3dsmax 2014. If I create a material using VRayMtl and assign my specular map to the Reflect Map slot, light it with a Sun (or any other light for that matter) and render. I get the raindrop effect on the surface of the object. Now if I create a material using VRaySkinMtl, no matter where I put the specular map, all I get is a standard glossy reflection. The rain drops are not present. I've tried assigning the map to the primary_specular_texture slot (refl1 color), etc. Nothing. I've played with various settings for reflection amount. Glossiness, etc. Below is a cropped sample of the specular map (it's a copyrighted image so I don't want to post the whole thing). Please let me know what other information you may need to assist. I'll be more than happy to provide it. Jason Link to comment Share on other sites More sharing options...
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