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3ds Max to Unity for iPAD app


CEJ1976
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Hi,

 

I have recently started an experimental project with a web developer.

 

We are aiming to export elements of my 3ds Max model into Unity's real time engine. We are hoping that this will then give us the interactivity required for a user to simply rotate the 3d models as they wish whilst interacting with an iPAD app that we will develop.

 

We aim to keep everything very simple, from geometry to texturing to the amount of interactivity available to the user.

 

Has anyone tried anything like this, and can anyone give me any tips or suggested workflows.

 

Thank you.

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Simply go the manul FBX export route ( manually export directly into the Unity Assets Folder )

In unity, create your Prefabs and OWN materials from imported/autogenerated materials than and place them, in your scene

If you start to tweak your materials in Unity directly using the imported materials ( coming with the FBX ), your changes will not survive the next export cycle from Max.

I would'nt use Unity's ability to convert 3ds Max files directly , as this gives you less control and does an FBX conversion in the background anyways ( and that requires a installed Max version on each workstation you want to load the Unity project later on)

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