Chris MacDonald Posted August 22, 2014 Share Posted August 22, 2014 Studio/Institution: Roberts Limbrick LTDGenre: Commercial ExteriorSoftware: 3DS Max, VRayDescription: Don't judge too hard, I work for a commercial practice that does a lot of industrial sheds and offices... These are proposed images I produced for two offices on a heavily industrialised site. One office is a hideous building that is having the glazing re-done and being entirely re-clad & rendered, the other is a new build. I had picked some nice "detail" shots and vignettes, but as is the way of the world the technician on the project (architect on holiday...) wanted wide angle shots that show as much as possible. I tried posting the 24 megapixel originals, but they are too big. Shame really. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 22, 2014 Author Share Posted August 22, 2014 Posted here for feedback, because the finished work gallery is useless. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 22, 2014 Author Share Posted August 22, 2014 Some 100% crops Link to comment Share on other sites More sharing options...
Nicolai Bongard Posted August 22, 2014 Share Posted August 22, 2014 Good work! Very nice pictures. Perhaps a tad too clean, but then again all architects want stuff to appear new and shiny so i imagine your client must be very happy! How did you go about making the road markings/stripes? Painted texture or spline system of some sort? Also your metal cladding material (zinc?) looks very nice. Keep up the good work! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 22, 2014 Author Share Posted August 22, 2014 Thanks for the comments, I'd love to have added more dirt/grunge too; but as you said they always want it looking brand new! The markings on the road were a little bit overkill really, they are 3D modelled and I used railclones new "surface" function to snap it to the road. Will post a screenshot later... Link to comment Share on other sites More sharing options...
Ismael Posted August 22, 2014 Share Posted August 22, 2014 Excellent work. Link to comment Share on other sites More sharing options...
heni30 Posted August 22, 2014 Share Posted August 22, 2014 They look very good. I think my favorites are the 1st two; especially the first one the way that gray car is catching the sunlight. Looks very Peter G. Let's keep quality work coming into WIP! Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 22, 2014 Author Share Posted August 22, 2014 How did you go about making the road markings/stripes? Link to comment Share on other sites More sharing options...
Tommy L Posted August 22, 2014 Share Posted August 22, 2014 Excellent work. Very clean, nice balance. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted August 22, 2014 Share Posted August 22, 2014 This are very nice rendering, I wonder how you got away with the back lit setup, I am always asked to show the front of the building sun lit , this are good examples What is your light setup HDRI? or VRay sun/Sky? Those street lines seems very heavy in polygons? that's because you are using a short mesh and rail close is repeating it I guess? Cheers \m/ Link to comment Share on other sites More sharing options...
RyderSK Posted August 22, 2014 Share Posted August 22, 2014 Looks really good, esp. the second one. Everytime the building's boring itself, nothing ultra wide angle can't fix ;- ) Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 23, 2014 Author Share Posted August 23, 2014 What is your light setup HDRI? or VRay sun/Sky? Those street lines seems very heavy in polygons? that's because you are using a short mesh and rail close is repeating it I guess? Cheers \m/ The lighting is an HDRI by CG-Source, nothing special going on really other than this is the first project where I adopted rheinhard colour mapping and set the burn value to 0.1. This prevented a lot of blown out highlights, but in turn really reduced the contrast - something that isn't an issue given then the extra pixel information you glean from not having blown highlights can be used to add more contrast in post. The base mesh for the road lines is really quite small, and I relied entirely on railclone to do its job and instance it where necessary to save RAM. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 27, 2014 Author Share Posted August 27, 2014 During a rare, brief moment of downtime I thought I'd give a "wet" shot a go, seeing as we're so rarely asked to do them. "Can we have the sun lighting all sides of the building, but we don't want any shadows, and make sure the sky is blue" Link to comment Share on other sites More sharing options...
nitz3D Posted August 27, 2014 Share Posted August 27, 2014 Really nice views... Even if its clean.. its looking nice and smooth.. The Wall cladding has got really nice feel to it.. Loved it... Hate it when client wants it all lite and clean and you have got the perfect views for them. Cheers Man... Link to comment Share on other sites More sharing options...
Ismael Posted August 27, 2014 Share Posted August 27, 2014 (edited) Nice 'wet'. edit* http://www.finearttips.com/2010/06/tips-for-painting-water-and-reflection/ Edited August 27, 2014 by Ismael Amplify Link to comment Share on other sites More sharing options...
heni30 Posted August 27, 2014 Share Posted August 27, 2014 Looks good. The pavement is on the right track but just looks a little bit timid/tentative. Especially on the drive where it's not clear if it's wet spots or shadows. Link to comment Share on other sites More sharing options...
nileshbhagwat Posted November 3, 2014 Share Posted November 3, 2014 Nice work Link to comment Share on other sites More sharing options...
jayeshmane Posted November 3, 2014 Share Posted November 3, 2014 looking wowww Link to comment Share on other sites More sharing options...
Chris MacDonald Posted November 11, 2014 Author Share Posted November 11, 2014 Sorry for dragging this back up, just an exercise in trying to find interesting ways of presenting something... Link to comment Share on other sites More sharing options...
geokasot Posted November 11, 2014 Share Posted November 11, 2014 Congratulations!Very nice work! Link to comment Share on other sites More sharing options...
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