jasonstewart Posted September 1, 2014 Share Posted September 1, 2014 Curious if anyone has had to do something like: I have tried for way too long to try to get something like this but I am having a hard time with it. I have a berconnoise that is elongated to have that ripple effect but I can't seem to come up with something believable from a distance. Anyone have any suggestions? Link to comment Share on other sites More sharing options...
Chris MacDonald Posted September 1, 2014 Share Posted September 1, 2014 Would probably be easier to model the waterfall & ripples than trying to adjust a shader to look like that. Turbosmooth & noise are your friends. Link to comment Share on other sites More sharing options...
jasonstewart Posted September 1, 2014 Author Share Posted September 1, 2014 That was my initial thought too but it has an outside corner so it would be really hard to model that. I am sure I could but IDK if it will look any better. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted September 2, 2014 Share Posted September 2, 2014 I did something similar long time ago, can't find the files but I remember I did used a dense mesh, double side instead of single one, to get better reflections, the rest was noise in the bump and displ. for the edges I select them and apply noise modifier to create that distortion. for the splash you can use ripple modifier with a mix map of actual foam image with your water shader. If it is not animated that will do the trick Link to comment Share on other sites More sharing options...
jasonstewart Posted September 2, 2014 Author Share Posted September 2, 2014 The problem I am having is that it is sort of small pixel wise. I think what I have may be ok or maybe I just need to render bigger to get something that looks nicer. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted September 2, 2014 Share Posted September 2, 2014 (edited) Create a plane with a decent amount of quads, bend and/or move verts into place to get the initial shape. Add a poly select, select the lowest row(s) of verts and add in some soft selection to get a falloff to end just just around the top of the curve. Add a wave modifer and rotate the gizmo to give you the waves you need and adjust the settings as needed. These tend to be pretty low settings so don't go too high initially. Add a noise modifier and play with the settings until you get the rippling just right. You can add more noise modifier as you wish as well. Then you can add the bercon noise in the material to get the super small water eddies detail. Turbosmooth as needed. If you wish to give it some extra affect for a long exposure, do it in Photoshop. http://www.photoshopessentials.com/photo-effects/waterfalls/ Edited September 2, 2014 by VelvetElvis Link to comment Share on other sites More sharing options...
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