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Question about Visualization in general


maymoonc
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Hello, when I plan to do personal stuff & practicing I like to make everything myself I even trying to use software's for trees & vegetations..

But most of the artist who work on archviz rely more on premade models "I know no one can make a great images by only use a ready models its way more than that"

But I feel archviz society don't care that much about this heavy modeling or getting more in complicated cg stuff "only few archviz artists consider that or the one who make these models for others to use"

 

and when I am try to learn those stuff I follow guys who work in other fields

so I have two questions ??

1- If archviz is what you work on, isn't getting heavy in sculpting & trees for example a waste of time??

2- Does other field like "game environments" get more indepth in cg stuff & softwares??

 

 

 

 

Don't know if you discussed this before, correct me if I am wrong

 

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No need to sugarcoat it, average 'archviz' user is less proficient (regarding depth) in general CGI techniques compared to members working predominantly in other fields (VFX/Media, Games,..), I think that's pretty obvious. But the reasons for that are quite broad and most of them more than justified.

 

Just few out of head:

 

Most of 'industry' consists of single freelancers or small to mid studios (99perc. is less than 100 people, in grand scheme that's still small), and even in the bigger studios, average projects employs smaller teams to work on single project (under 10). This facilitates the need for broader overall generalism regarding skills. And you simply can't be master of everything so it's something for something. For example a pure modeler in other fields spends 60 hours a week average modelling away, so obviously he can afford to become far superior in his techniques compared to someone whose modelling only pertains to much much smaller percentage of overall project scope.

 

Efficiency is key in any commercial endeavor, pre-made packages of most used assets is logical choice for faster completement of projects. Clients care for what you give them, not how you do that.

 

I could continue forever :- ) But there's little point.

 

Your question is kind of general. What constitutes waste of time is individual, you might simply enjoy doing something because you enjoy it, or you can benefit from perfecting niche skill that sets you apart from most, benefiting your business options greatly. In practical terms, sculpting is probably less useful overall for architecture in general.

 

I hope this discussion doesn't slide into the age-old mantra of "It doesn't count unless you did it all yourself!" which I just cannot into...

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No need to sugarcoat it

so, That’s it

:)

 

Your question is kind of general. What constitutes waste of time is individual, you might simply enjoy doing something because you enjoy it, or you can benefit from perfecting niche skill that sets you apart from most, benefiting your business options greatly. In practical terms, sculpting is probably less useful overall for architecture in general.

I don't know why I think it's kinda similar to the topic "do what you love or love what you do"

 

 

Anyway I appreciate your quick replay and really great answer

Thanks

 

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If I can pay a good modeler X$/hr and he's a lot better and faster than me, and at the end of a project my fee amounts to 4x$/hr, then it's bad business for me to do modeling - no matter how much I enjoy it.

 

If I love modeling then I should become a modeler or do it recreationally.

Edited by heni30
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I am aware that it's not make scene to do modeling for assets when you work for client

But I was asking generally about the idea of how heavy can archviz get in-depth compare to other fields and are they proficient more

 

You had a good point I guess "it's about business"

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Well, it depends too. Everyone has different priorities and affinities, some gravitate heavily towards self-improvement outside of efficient commercial work and those can reach quite deeply into individual technical proficiency, of course, only to certain point compared to pure (and well gifted) specialist.

Inspirational individuals like Alex Roman or Bertrand Benoit (or many others) reach impeccable knowledge in all proficiencies almost, but it comes at cost most people (now I am really disregarding their innate talent just going for hours) can't afford in their lifes or business. You always trade something for something. Alex took 2 years of to finish his masterpiece, while arguably inspiring thing, is bit outside of regular league to do for most.

 

I try to balance things myself and improve on things not necessarily needed for my work, modelling high-poly space engine, some fantasy (Blizzard-like) environment,etc.. but it eats into your time which you divide between work and life, and it gets tough.. so I mostly just accept there is limit to what I can achieve in timely manner.

 

Time, there's not enough of it :- )

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I enjoy modeling too - the satisfaction that comes with solving a problem in a clever way....and you end up with something tangible.

 

I had a talented Brit model some curvy reclining massage chairs for a SPA and I was in awe of how intelligently, cleanly and efficiently they were done.

 

Like you said ...... time.

 

 

Also, priorities shift once you get married and have kids, time-wise and financial responsibility-wise. Now is the most time you will ever have.

Edited by heni30
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If I can pay a good modeler X$/hr and he's a lot better and faster than me, and at the end of a project my fee amounts to 4x$/hr, then it's bad business for me to do modeling - no matter how much I enjoy it.

 

If I love modeling then I should become a modeler or do it recreationally.

 

 

I only belive this is applicable with skills which I have no interest in, or isn't an area I want to work in.

 

For example I will happily pay for models of trees, or someone to build a website, but I will learn skills that increase my knowledge in area I will use again and again, such as sculpting, or learning a new piece of software.

 

If you only stick to what you know, then one day what you know might not be valuable, and you'll be stuck moaning about the lack of work.

 

In current times we all need to be adaptable, and never stop learning, and to be honest for me learning and changing is what I love. In a studio I felt like a cog in a machine, which was really demoralising, where as now I can stretch my wings and be so much more.

 

OK granted if I'm on a crunch and I need an expert in some new software, then in the short term in makes sense to pay, but in the long term it's far more beneficial to me to learn.

 

Dean

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I try to balance things myself and improve on things not necessarily needed for my work, modelling high-poly space engine, some fantasy (Blizzard-like) environment,etc.. but it eats into your time

 

Just carious, if you had the time would you take it seriously as a career or just to extend knowledge?

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