noemin Posted October 2, 2014 Share Posted October 2, 2014 Hi I'm new at this forum. My problem is I’m using many tutorials to make ambient occlusion in a exterior scene with a window. The problem is, when I render, all glass material appears in color black. I don’t know if I’m putting something wrong. I click affect shadows and “in all channels” into glass material options. Work with transparency in VRayDirt Parameters and exclude all glass material, all like the tutorials. I try to flip normals too but it doesn't work. I make an scene to try, box and window with chair inside. I think it’s a problem of GI environment or something like that… Any idea? Thank you! I’m desesperate! X_D Link to comment Share on other sites More sharing options...
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