gastongual Posted October 3, 2014 Share Posted October 3, 2014 Hey everyone! I'm an architecture student trying to get into the archviz scene which I found very amusing and interesting. I've been seeing some kind of style and lighting in some renders that cought my atention and I'm having trouble to replicate that, does someone have any ideas ? First would be this image And second, I've been checking the Koola thread in Unreal Engine forums about what he made and I thought it would be cool if it is possible to replicate that into V-ray (for anyone that missed it, here are some of the pictures he made) Link to comment Share on other sites More sharing options...
philippelamoureux Posted October 5, 2014 Share Posted October 5, 2014 (edited) Koola made this with unreal engine 4...there's a lot of post -processing on his images/videos. Color grading with custom LUT , color tweaks, exposure tweaks, lighting settings cranked to the max, strong illumation with alot of environment fog too I guess... What's cool about koola's work is that's it's running in real-time...you could get similar results in vray but not in real-time. He made his latest scene available for free on unreal engine 4 marketplace. you can download it and check out his settings! Similar results in Vray made by Peter Guthrie Glenstone/ You would probably like this one made by dbalex on unreal engine 4 too! Edited October 5, 2014 by philippelamoureux Link to comment Share on other sites More sharing options...
harryhirsch Posted October 5, 2014 Share Posted October 5, 2014 ''''trying to get into the archviz scene'''' Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted October 5, 2014 Share Posted October 5, 2014 Gaston, You will want to look at more post processing concepts for these kinds of images. I would believe that they come into Photoshop in a rather bright, o flat state and that some heavy contrast and photo filters are used to colorize them. Even the atmospheric effects are likely added using the Z-Depth and other elements. A General rule of thumb in rendering is that if your lighting is evenly distributed and you have a good sense of directionality with it, as long as your whites don't peak and your blacks don't drop out, you will have the greatest sense of opportunity in Post. I posted this a long time ago and when I rendered it, the output looked like midday lighting. http://www.cgarchitect.com/2012/03/neuron-tower---evolo-skyscraper-competition-entry Link to comment Share on other sites More sharing options...
joTTa Posted October 7, 2014 Share Posted October 7, 2014 You need first good photorealistic renders. Then in photoshop, duplicate background layer, set it color burn layer 30 40% fill, again duplicate background layer, set it screen with gausian blur, merge and then color balance. Maybe another screen layer with color brush in the light entrance áreas. Link to comment Share on other sites More sharing options...
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