bryanwebb Posted October 8, 2014 Share Posted October 8, 2014 Hi There. New to using Vray in C4D and I am trying to create a pebbled rooftop of a commercial building. I've think the way to go is using a displacement map and image of pebbles...is this right? The trouble I am having is combining the displacement material and a diffuse material. I have them on separate materials right now (one displacement and one advanced material) hw do i get them both on one material. Thank you Link to comment Share on other sites More sharing options...
nejck Posted October 8, 2014 Share Posted October 8, 2014 Hey sheriff, the solution is to put the vray displacement shader on the object first and then just place another vray material on top of it. Displacement should always be first and texture second. The order is from left to right Link to comment Share on other sites More sharing options...
bryanwebb Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) So it works however when I apply the texture the way you said it turns my object (square) into a sphere? is it to do with segments? Edited October 15, 2014 by bryanwebb Link to comment Share on other sites More sharing options...
nejck Posted October 24, 2014 Share Posted October 24, 2014 You can up the segments and that should help with the displacement precision. If the effect is too strong try lowering the displacement strength. To get a rough idea how the displacement is going to look like I like to use the displacement deformer, it will adjust your shape in the viewport... Did you get it to work right? Link to comment Share on other sites More sharing options...
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