philippelamoureux Posted October 14, 2014 Share Posted October 14, 2014 I would like to propose it to my client. He usually buy stills and movies. He might be interested in real-time. Would you price it similarly to a standard movie? Is it Worth much more than that? I know it's a bit more work, making a .exe, a menu, some interactions and making sure everything is pretty 360 degrees! Just have no idea. Good thing is I won't have to spend on render costs but I don't want to gimp my price because of that. It's still alot of work and I think it's important to not devaluate our work. The project is simple to model, but in a complex landscape. Basically it's a marina (about 400m x 1200m). The hard part is the landscape/water/ocean to make in a game engine that will look good enough. The docks are quite easy to model and the boats are going to be bought models of course. I would probably sell a fly-tru for about 100$/sec. but how to price real-time? :-S thanks for the help. Link to comment Share on other sites More sharing options...
notamondayfan Posted October 14, 2014 Share Posted October 14, 2014 The thing with interactive projects is, what is the client going to get out of it in the end? I think interactive projects are hard to engage with, and also require hardware, unlike animations and stills. If there is a real advantage to using interactive over animation, then yea the price should be comparable, if not more, but if there isn't any real point to an interactive projects, then you're only trying to flog a dead horse. Dean Link to comment Share on other sites More sharing options...
Scott Schroeder Posted October 14, 2014 Share Posted October 14, 2014 Who buys the $1,000+ computer to run the real time? You? The client? Will you charge for updates? What happens if the program or computer crashes? Do you charge service fees? Are you going to charge for time you spend learning how to create UI's and interactivity? Just because you don't have hard render time costs doesn't mean real time doesn't have any hidden costs associated with it. In general, you should charge per hour that you think it will take to create this. Then add in a 20-25% contingency. Link to comment Share on other sites More sharing options...
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