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Reflection issues - almost looks like normals


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Hello everyone,

 

I have been facing this issue. I've isolated it down to a single area light. So long as it glances around the surface. This happens.

2jsidk.jpg

 

I've gone through all the settings, and I am using a linear workflow.

The below did not help -

- increasing sample counts on lights subdiv value does not work

- light cut off threshold does not work

- not caused by rec tex

- not caused by rec tex resolution

- Problem isolated to reflection specifically

 

What is causing this? Any ideas? Thank you.

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