onlyhonda Posted November 4, 2014 Share Posted November 4, 2014 Hello everybody I've just finished a semi-complex scene in 3ds Max 2014 , it's size 134 mb 11 million polys my specs core i7 4770k 32gb of ram windows 7 ultimate 64 bit when i hit render , 3ds max turns off at building light cache. it happens when using multiscatter or not. it happens with a lot of scenes like night scenes when there is many of light sources. it happens when start new scene with few objects . is that hardware issue or software issue ? thanx Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted November 4, 2014 Share Posted November 4, 2014 Have you checked your memory limits in the last tab of render dialog? Link to comment Share on other sites More sharing options...
onlyhonda Posted November 4, 2014 Author Share Posted November 4, 2014 i can't even notice when it's starts building light cache it turn off immediately even with ram monitoring when the crash happens it doesn't exceed 7 gb of rams Link to comment Share on other sites More sharing options...
nileshbhagwat Posted November 6, 2014 Share Posted November 6, 2014 i think it is ram issues just check how much memory is using or ray tracing material is on Link to comment Share on other sites More sharing options...
onlyhonda Posted November 8, 2014 Author Share Posted November 8, 2014 thanx for all replies it seems that 3ds max 2014 doesn't like standard materials & standard lights like (photometric web ,...etc) when i hit vray scene converter it change all things to vray even photometric web lights to vray ies with the same values all things went be fine problem solved Link to comment Share on other sites More sharing options...
onlyhonda Posted November 12, 2014 Author Share Posted November 12, 2014 thanx for all replies i found the solution 3ds max 2014 vray 3.0 get nerve from any standard material or any standard light (photometric web) when i hit vray scene converter in right click menu all thing became stable but all instance light became vray ies with copy not instance multiscatter have a big issue with normal bumb i hope that help every one Link to comment Share on other sites More sharing options...
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