branskyj Posted November 4, 2014 Share Posted November 4, 2014 Hi all, Question about the Unwrap UVW modifier. When I scale faces in the UV Editor I can't see what percentage am I scaling, which is possible when scaling in the 3DS Max view-port. AM I missing something or that is normal? I want to be able to scale up/down with a strict amount... Any ideas? Cheers guys. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted November 5, 2014 Share Posted November 5, 2014 I don't think that is possible really. Scaling of textures would be done in Photoshop or similar. The UV editor is just for layout of surfaces. You can use the Rescale Elements button to make sure all elements are scaled correctly relative to each other though. Or you could toggle a standard UVW map with known sizes on and off to compare in viewport. Link to comment Share on other sites More sharing options...
branskyj Posted November 5, 2014 Author Share Posted November 5, 2014 That's a bummer. Thank you very much, Stephen. Have a good day. Link to comment Share on other sites More sharing options...
rickyjohnson Posted November 5, 2014 Share Posted November 5, 2014 you can add a UVW Xform modifier on top of your UVW Unwrap and use the figures in the tiling to scale your UV's by an exact amount relative to the size they're already at. I don't think you can scale UV's to an exact factor within the UVW Unwrap modifier's UV Editor itself (other than resorting to judging it by eye from the checker pattern in plan). Link to comment Share on other sites More sharing options...
branskyj Posted November 5, 2014 Author Share Posted November 5, 2014 That is actually a very good advice which I will try tomorrow at work. Thank you very much, Ricky. Have a good day. Link to comment Share on other sites More sharing options...
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