xawierxawnar Posted November 18, 2014 Share Posted November 18, 2014 (edited) Good day everyone:) I have a little issue with shadows and light, as you can see, i have annoying shadow spots in my scene, especially on ceiling i get them when i increase my rendering settings. Also there is many over bright light spots. Question is, how you, experienced 3Ds Max/ Vray users deal with this artifacts? In advance thanks for any help! Main settings used for this scene: Vray 3.0 Override material = on rez: 1708x1665 Progressive image sampler ( render time set to 10 min) Filter Catmull-Rom Irradiance map preset: Medium Check sample visibility = on Light chase: 500 Edited November 18, 2014 by xawierxawnar Link to comment Share on other sites More sharing options...
jonathanwiederin Posted November 19, 2014 Share Posted November 19, 2014 i don`t know about the white dots. but maybe you get rid of the black spots by increasing hemispheric subdivisions to 80-100. maybe increase the subdivs of your light sources to 32... if it`s non of this than it would be a modelling issue (direction of normals) but first try to change the subdiv settings... Link to comment Share on other sites More sharing options...
jasonstewart Posted November 20, 2014 Share Posted November 20, 2014 GI needs more samples, up light cache to 1686 (formula I use is sqrt(w*h)) and up the Irradiance Hsph. to 65 and Interp to 35 From there use render passes to see where the noise is coming from if it persists. Link to comment Share on other sites More sharing options...
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