komyali Posted November 23, 2014 Share Posted November 23, 2014 I made big scene with thousands of objects, and use slice instance bla bla, but now I have new objects and when I put old slice instance it doesnt put slice plane on right spot. I have two options to select all objects with slice ( I dont know how to select objects by modifier ) or to off slice and put new modifier ( is it ok because of geometry and other stuff)? any sugestions Link to comment Share on other sites More sharing options...
Nic H Posted November 23, 2014 Share Posted November 23, 2014 i use 'zorb modifer modifier' to do this Link to comment Share on other sites More sharing options...
komyali Posted November 24, 2014 Author Share Posted November 24, 2014 Man this is what I hate at max, for some basic things you need tons of plugins... thanks anyway, for what max is this and I need just select modifer, and as I can see this is controller for everyting... Link to comment Share on other sites More sharing options...
D C Posted November 25, 2014 Share Posted November 25, 2014 Reset Xform. It should then qucikslice as you wish in the correct area. Link to comment Share on other sites More sharing options...
komyali Posted November 25, 2014 Author Share Posted November 25, 2014 Reset Xform. It should then qucikslice as you wish in the correct area. Great, I didnt think about that, I will try Link to comment Share on other sites More sharing options...
D C Posted November 25, 2014 Share Posted November 25, 2014 (edited) Generally when it comes to modelling, if tools don't work as they should, reset the Xform modifier. In my experience issues such as this tend to happen as a result of too many modfiers on an object, or some corrupt geometry/scene. If you need to have the option of returning to a previous stage of the model in the stack, save out a revision of the scene under a different file name. That way you can always go back to it. When you have done the above, collpase your stack -> Reset Xform and carry on. I always tend to collapse stacked geometry when I get to a certain stage in my workflow. It also speeds up your scene and reduces memory usage. Edited November 25, 2014 by Dan.Corris Link to comment Share on other sites More sharing options...
komyali Posted November 25, 2014 Author Share Posted November 25, 2014 Or if you are smart at begining like I am not make select sets Link to comment Share on other sites More sharing options...
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