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Timeframe for jobs


frog_a_lot
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Was just curious about how long you guys spend on commissioned work.

Im not talking about personal work, but actually paid jobs.

 

Maybe even a breakdown of how those hours/days/weeks are spent.

 

Obviously it differs with every job, but would be interesting to see how long different jobs take for different people. Maybe include an example of the work to go along with the time frame.

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In a busy studio we hope for 6-8 weeks per job for stills (maybe 6-8 image a job). This is not solid working tim, but allows us to run several jobs over one another with varying review schedules. It may actually be about 120 hours for your average job be that one person or multiple working on it.

 

But then there are those high complexity ones that may take double that time hours-wise, not to mention ones where we need to build out and design the interiors of a space.

 

On films we hope for 12 - 14 weeks, run by the same team as our stills. The hours here are much more intense, maybe triple, and are definitely spread across several people.

 

All of this is the most ideal of scenarios and the work we create is almost always for a marketing end use. For busy times like we are in now it seems we are getting 8 weeks for films and 4-6 weeks for stills (again this is to allow for reviews with clients that aren't always timely) and we are dealing with more projects than ever before. I guess in the end we make due with what time we get, but the best work comes from taking the time it needs.

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Most of our work is small jobs.

 

On average we'd be expected to finish 3 small single story houses per day, modeled from scratch. Then spend about 15min each in post after they render.

 

Single internal for a small house, modeling everything except furniture 6-8hrs max on average.

 

monotonous.....yes

 

Some bigger jobs we'll get a few days.

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Most of our work is small jobs.

 

On average we'd be expected to finish 3 small single story houses per day, modeled from scratch. Then spend about 15min each in post after they render.

 

Single internal for a small house, modeling everything except furniture 6-8hrs max on average.

 

monotonous.....yes

 

Some bigger jobs we'll get a few days.

 

Is that per person? Like does 1 person do 3 houses a day or a team of a few people?

I am assuming that is your typical 'project home' house renders?

 

Corey - So thats kind of 15-20 hours per person, per image? I have heard of other big studios working on around a figure of 15ish hours.

In your firm does 1 person do the image from start to finish or is there a modeller, a lighter a photoshopper etc

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We all do everything, but at the project level the lighting and cameras are created by the senior artists and post as well. . Most projects have about 3 people working on them so it's more like 40 hours per person. To be clear though, these are highly developed scenes with full contexts and vegetation. Often time a backplate photography session needs to take place and all of this is included in that time.

 

Our films are similarly produced, but we have specialists for placing people (both animated and green screen composite) as well as Motion Graphics, and our editor works to finalize everything to music.

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It's a bit different here, as I'm working within an architectural practice and not a visualisation company so timeframes can vary wildly.

 

I get everything from "I have a meeting in 30 minutes, is there anything quick you can do?" to jobs that seem to have an open-end on deadlines (which is a double edged sword).

 

My favourite kinds of projects are the rare ones that have got past planning phase and are on to detailed design, but require high res photoreal images; so you get a full set of info, a decent deadline, and very few design changes. These projects are somewhat rare though, and I usually find myself at the sharp end of the design process, after the architect has used up all available time designing the building.

 

I think one of the most irksome things is that I like detail, I like spending time getting things just right, but that most projects don't afford me that time - or someone asks "why are you putting that much detail in?". The kind of details that you don't notice when they are there, but feel something is missing when they're not. It's very difficult to explain this to someone that doesn't produce imagery on a day to day basis.

 

I digress. The thing being that here I can be asked to produce a house visual in half a day, or a week. It depends entirely on the output specified (photoreal, conceptual, sketchy, etc).

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I am working in house in an architectural office. So things are a little different.

 

The longest ongoing project is three years old and still not finished :-) We do 3d work for the design process and whenever there are changes, we have to update the renderings.

 

Usually the first round is one two two weeks for the first batch of 5-8 pictures. After that it is usually 1-2 days for new changes.

 

The level of detail is important too. A non photorealistic picture can be made in a day.

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Interesting. What level of quality are these quick jobs though? (Not meaning it insultingly, but for example I have different levels of quality depending on client. Local guys wanting stuff quickly usually only want stuff that your mum would look at and think looks fine)

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We usually use around 2 days for a project with one exterior, from start to finish, and a couple of hours less for an interior. Wouldn't account for more than 2-3 projects per week, but that is for small projects. For bigger projects with 3-4 exterior images and 3-4 interior images, we would perhaps spend 1,5-2 weeks. Then we have to produce pretty good quality stuff. On stuff that require special details and terrain work, we calculate extra, and it's really hard to tell since every project and need is different. For projects that require the best quality, we might multiply times with 1,5 or 2.

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