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Material Question - Composite cladding


andymaw
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I have done this in the past and for distant buildings have simply used a bump modifier for the cladding and the roller shutter doors.

 

For close up work I modeled it based on models I downloaded from 3Dwarehouse and using extruded polylines drawn from sections for cladding suppliers.

 

The material is actually plastic coated so I used a shader that resembled plastic and added a noise/bump modifier to simulate the "orange peel" texture.

 

Hope this helps.

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Very useful, thanks very much. It was definitely a question of modelling it over using displacement. I have one view closer up and 3 from much further away annoyingly. I'll use a bump this time I think as it's not so important and I don't think there will be any complaints (it's one of those where they don't even know wha they want yet).

 

Good to know I was thinking the right thing though, so thanks again.

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If you have railclone, just make one of the plates, make a line at the bottomn of each wall that needs the cladding, scale the element in railclone to the height of the building/wall (if you add stuff like the overlap or and bolts and whatnot in the material if not you need a slightly more elaborate setup), draw a spline around windows and doors and subtract that from the railclone element. The only downside is that you have to create a railclone for each of the sides of the houses as the subtract function only works in one axis for each railclone, but then again you get the "real deal" when it comes to the geometry pretty quickly.

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I'm sure you have all the info you need from the above comments, but should you need anymore composite cladding, or any specialised roof or wall cladding profiles, give me a shout as I'm a specialised cladding draughtsman and I could provide you with all the relevant details and profiles in cad should you require it. For free obviously! just so there is no confusion lol

 

Good luck with the job.

 

Buzzy

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