nickcolavita Posted December 2, 2014 Share Posted December 2, 2014 I have tried to mess with the Sampling of my Materials/AA/Global DMC but can not find a way to get my glossy reflections to render smooth. I am running Irradiance/Light Cache/ 1/16 AA Blackman for Filter Type. Color Threshold at .005 Link to comment Share on other sites More sharing options...
nickcolavita Posted December 2, 2014 Author Share Posted December 2, 2014 (edited) The only way I found to fix the refl glossy noise issue was to bump the samples in the materials way up (to 128) I usually dont like going that high but hopefully doing it individually I wont take a massive render time hit. Edit: I was having some noise trouble in the lights as well. When I added more lights to the scene.....upstairs....sun....exterior Tiki Torch lights...the noise multiplied exponentially. Changing the Filtering type helped a lot. I went from Blackman to Quadratic. Edited December 2, 2014 by nickcolavita Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 3, 2014 Share Posted December 3, 2014 Agreed. If the noise is coming from the reflections, then increase the samples. It doesn't help that you're using a sharpening filter (which I hate in general anyway) because this will only highlight areas of noise. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 3, 2014 Share Posted December 3, 2014 You can try rendering the reflection pass with a different render engine like Quicksilver or something or you can simply de-noise this pass before you apply it in post. The blue channel tends to be the noisiest. This is, of course, a slight of hand method. Link to comment Share on other sites More sharing options...
nickcolavita Posted December 4, 2014 Author Share Posted December 4, 2014 Thanks a lot. Thats a good idea. Didnt think of just comping the reflection pass in post. I actually thing I got rid of a lot of the noise effectively. My glossy samples needed to be bumped to 128 on some materials. Any idea why when I turn on more lights in my scene the rawlighting pass gets incrementally more noisy? I'm assuming its my light samples for those lights. Link to comment Share on other sites More sharing options...
alext2 Posted December 4, 2014 Share Posted December 4, 2014 You could try to switch off "Probabilistic lights" in "Global switches" Link to comment Share on other sites More sharing options...
nickcolavita Posted December 4, 2014 Author Share Posted December 4, 2014 I read about that in a thread. Apparently that checkbox causes noise as well. I will try that too. Thanks. The noise in the lighting is pretty clean, still have some in the reflections but its 10x's more readable now. Link to comment Share on other sites More sharing options...
alext2 Posted December 4, 2014 Share Posted December 4, 2014 Did you read this tutorial? May be it will help you to setup your scene. Link to comment Share on other sites More sharing options...
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