ediskujovic Posted December 3, 2014 Share Posted December 3, 2014 I have this interior scene that I am working on. As far as the process everything went fine. I tried some test renders with Brute Force as primary bounce and it took too long with too much noise. Wanted to try that since I saw some making-of that used it with incredible results: http://www.ronenbekerman.com/making-nylenne-gallery/ And this is what I got: Im back on Irrediance map now and my textures just wont render properly. I have placed Vray-Lights(Plane) on windows and on the Vray-Lights(sphere) on the ceiling. Decreased the temperature of lights a bit to get more of a Japanese style. The materials are mostly dark wood, where the stairs have some black mate colored steel parts. The floor is out of gold Resin floor, but as you can see non of those materials are recognizable. Don know why are they so washed out and "weird". It looks like there are some gamma problems, but didnt change anything there. Here are the Vray-Dirt override render and the render: [ATTACH=CONFIG]52307[/ATTACH][ATTACH=CONFIG]52308[/ATTACH] Here is the render when I used Brute Force (Ligt:Vray-Dome with HDRI map placed outside): https://drive.google.com/file/d/0B28_1zWVg7A7S214bkxxZjZaS0U/view?usp=sharing Thanks Link to comment Share on other sites More sharing options...
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