yp Posted December 13, 2014 Share Posted December 13, 2014 (edited) Hi, this question may sound odd - but is there a way to control specific numeric values of items in a modifier stack through an imaginable numeric controller? Maybe one modifier for each number to control, maybe with randomization "function" (add, substract, range, functions).. I guess there is no native way to do that and probably its just not possible, but I'm wondering why.. E.g. I have a whole lot of instanced lights but I would like to add some randomization to the power and color - the only chance I have now is to use scripts like "randomize lights" to make them unique and give them random values. But this is not the greatest way to deal with a lot of lights - and it's almost impossible to make later changes.. What do you guys say? Edited December 13, 2014 by yp Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 13, 2014 Share Posted December 13, 2014 Without being sure what exactly you are trying to d, I can make 2 general suggestions. Wire Parameters, along with the Attribute Holder Modifier may be of use. You just use (Alt+1) to access the parameter dials,spinners, etc that you want to use. The second thought is if you just want random material values, you can use the Material Element Modifier and a VrayMultiSubTex (or similar) to drive random values on instances. Vray 3.1 actually added a feature to no longer need the Material Element modifier. Link to comment Share on other sites More sharing options...
yp Posted December 14, 2014 Author Share Posted December 14, 2014 Corey, well, sorry for confusing It is interesting to follow your proposal, did not come across the wire parameters and attribute holder possibilies often. I'll have closer look. For now I just created a dummy object with attribute holder and linked the vray light multiplier to it. Actually what I would be looking for is a working method to add random values of a certain range to wired attributes for each instance / reference. Would be creating interesting results, might be size / rotation changes of objects, would add different power / temperature values to lights on so on. Link to comment Share on other sites More sharing options...
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