evanmichalski Posted December 28, 2014 Share Posted December 28, 2014 (edited) SPECS: Geforce GTX 780ti Asus Sabertooth x79 Intel i7 4930k oc'd @3900mghz Windows 8.1 x64 w/ latest updates 3ds max 2014 V-ray 2.50.01SETTINGS http://i.imgur.com/1ExSpsJ.jpg MATERIAL IN QUESTION http://i.imgur.com/yvAD2cB.jpg Camera/Lights/Environment http://i.imgur.com/8T0kpSo.jpg SampleRateInfo http://i.imgur.com/kPzDZDC.jpg Long story short: 14 hours into a rendered scene with huge amounts of geometry and because I'm on a xmas deadline, I'm gonna to let the render finish plus I'd rather have something to show than nothing at all. Needless to say the geometry in question that I need addressing: 1. It's a feather I created with ct-feather-generator 2. I made 4 with at least 800 strands each @ 147,000 faces (I know... a lot) 3. Mat is a VrayHairMtl Once it's on the final rendering stage, each bucket processing parts of the feather are taking like 30-40 minutes each, so doing the math it's be another 16 hours to finish. Additionally, during the building light cache phase, that also took 4 hours to finish before moving to the next pass. I think I have an idea what it may be but like I said, I could use some help expediting this process before Monday. With that said could it be: 1. The reflect/specularity is too high? 2. The displacement map playing havoc with my rendering? 3. Should I have made my feathers a proxy? Would that even help? 4. I followed Grant Warwick's advanced tweaking and subdvisions are @90. SamplerateInfo appears to be fine as there's not AA being used. But again, I'm only speculating here, so could I tweak the DMC sampler some more, and conversely the mat subdivisions? This is by no means my final render so I'm well aware of the noise issue and I had also planned to re-render this at a 4k resolution. But since I'm looking maybe a 33 hour render here at 1080p, I'm leery to re-render it at a higher resolution. Everything else in my scene rendered fairly quickly, where each bucket only needed 10-30 seconds for to complete. But when it reaches those damn feathers, the bucket time exponentially increases to 30-40 minutes each! Anyways, it's 2am here now so I'm hitting the sack. I'll be checking back here around noonish mountain time. Thanks in advance for your responses. Update 1: Ok, just a follow-up, I think I may have solved it on my own. The barbs from the feather had push modifier on them with a radius of .21cm, so I guess the extra thickness of the strands with the combination of the VrayHairMtl is what is causing the increased render time. I'll post back with my results. Update 2: Yea, that was the culprit. The strands were too thick thereby creating more calculations for the vray fur shader. For future reference though if anyone knows, what kind of optimizations I can do to speed up render times without sacrificing the quality? I'll be googling in the meantime. Edited December 28, 2014 by evanmichalski Link to comment Share on other sites More sharing options...
Devin Johnston Posted December 29, 2014 Share Posted December 29, 2014 Anytime I've used the Vray Hair material I've always had very long render times, my best advice would be to find a way to create the look without using it if times an issue. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now