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light noise reduce


sima-b
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It looks like you need higher settings. Irradiance and light cache as well as higher subdivs on your lights. You probably also need to add skylight portals to help the light into the space.

 

HDRI can cause a lot of noise if you are using one, so you might consider just using the vray lights and then the hdr image as your background. Otherwise you need to put your map into a dome light and boost the hell out of its subdivs.

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Noise is high frequency artifacts.. So you just remove them through settings. You can add a render pass of "sample rate" for reference... your objective is to remove as much red from the sample rate reference image as possible. Only leaving red on the outlines of objects and lighter blue everywhere else. This is done through a combination of tweaking "subdivisions" in three places

 

1. the materials editor

2. lights rollouts

3. vray image sampler.

 

Don't be fooled by putting the setting higher.... sometimes lower is actually the way to go. It's is all dependent on "sample rate". It takes time but it's the best way. After a while you get a feel for how quirky vray is and you will set these automatically as you get more comfortable. another thing is turn off anti-aliasing filter

Edited by markraz
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