jesseevangelista Posted January 8, 2015 Share Posted January 8, 2015 I'm actually a Mechanical Engineer / Technical Writer, and I've worked on 3d CAD software like Proe, Solidworks, and I know some Inventor. But I'd like to know how to do 3d Modeling and Animation for Games Engines... I don't know if I should learn 3ds Max because they say Autodesk is now focusing development on Maya... What 3d Modeler should I learn? Should I use ZBrush or Mudbox? I got the Substance Indie Pack from Steam. So can I properly learn all the CGI concepts I need to know to make 3d models for games, that are properly textured and processed? I don't know animation, rigging, baking, or lighting concepts yet. Can you suggest a good amazon Kindle book or online video training to get? Sorry if I talk about gaming, if this is an architectural forum. You still talkk 3ds Max, Modo, & etc here too! Link to comment Share on other sites More sharing options...
RyderSK Posted January 8, 2015 Share Posted January 8, 2015 (edited) http://www.polycount.com/ This is the site you are looking for if you have game biz transition in you mind. Make sure you search the forum there first, someone asks that question almost every week :- ) Here is largest compilation of threads on Education in Game industry around internet: (28!! links to pretty large scale discussion) http://www.polycount.com/forum/showthread.php?t=108342 But in short answer, no, nothing is necessary, although it can sure help in more than one (CGI techniques) type of way. Regarding tutorials, their wikipedia http://wiki.polycount.com/wiki/Polycount is great start as well. It features both free tutorials, and links to 3rd party tutorials, among which the best are from http://3dmotive.com/ and http://eat3d.com/ . There is also very beginner (and imho there is point where the subject is too amateurishly done, and that's the case for DT) oriented digital http://www.digitaltutors.com/11/index.php . There also some super cheap, but extremely comprehensive tutorials on artist-self-published medium https://gumroad.com/ among which I consider best the series from David Lesperance https://gumroad.com/metalman123456123 . Few dollars, and if you can replicate the taught examples, then you're above industry standard. Not easy task at all.. We're living in blessed age, if there was nothing to do, one could just watch tutorials every day. Edited January 8, 2015 by RyderSK Link to comment Share on other sites More sharing options...
philippelamoureux Posted January 9, 2015 Share Posted January 9, 2015 I've learned and still continue to learn everything by myself. It would be faster if someone was teaching me but all 3d schools are game-oriented in my city. It's not bad I guess but I am just not interested in game creation. Like Juraj said, there are great tutorials and courses available online. Grant Warwick's are one of them. Just read, read and read and read again...read everything and eventually you'll be pretty decent!!! Good luck! Link to comment Share on other sites More sharing options...
NigelStutt Posted January 9, 2015 Share Posted January 9, 2015 Also take a look at Lynda video resources - a brilliant way of learning the basics yourself in your own time. Link to comment Share on other sites More sharing options...
philippelamoureux Posted January 9, 2015 Share Posted January 9, 2015 (edited) Evermotion's training vol. 1 and 2 are very good too. It comes with the complete scenes too!!! Edited January 9, 2015 by philippelamoureux Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 10, 2015 Share Posted January 10, 2015 cgtalk.com would also be a good place to hang out. Link to comment Share on other sites More sharing options...
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