matthewgriswold Posted January 10, 2015 Share Posted January 10, 2015 I'm pretty much out of time to solve this issue before my deadline, but has anyone ever had render times for an animation frame skyrocket for no reason? I'm lost on this one. Facts: Precalc'd IMap Precalc'd LCache Single Rendernode very draft-level render settings Like I said, I can't do much about this before Monday, just a frustrating issue. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted January 10, 2015 Share Posted January 10, 2015 What about that frames, are they pure black or what? Have you checked them? Link to comment Share on other sites More sharing options...
matthewgriswold Posted January 11, 2015 Author Share Posted January 11, 2015 Frames look good, that's why I'm not sweating too much. I think I've got enough time tomorrow to compile everything as long as the other cameras render OK. I wonder if the size of the IMap + LCache has anything to do with it? There's 32GB of RAM in that machine-I would think enough to handle the textures, proxies, etc... Link to comment Share on other sites More sharing options...
Nic H Posted January 11, 2015 Share Posted January 11, 2015 network issue with loading the scenes on some boxes? Link to comment Share on other sites More sharing options...
matthewgriswold Posted January 11, 2015 Author Share Posted January 11, 2015 We only have one node, though, directly connected to the server that houses the scene, textures and GI solutions. Maybe a problem with dumping the previous frame's information? I really don't know enough about BB + V-Ray to know if an IMap, LCache and textures stay in memory for the whole sequence, or get loaded/unloaded after every frame. I looked at the task manager while it rendered, the node was using 5/32GB of RAM, so I can't imagine it was needing to load/unload geometry or maps. I just checked Monitor and everything rendered, eventually. Had the same random ballooning of render times for the second camera path, but only every 5th or 6th frame or so. Frames look good, for draft quality. I appreciate the input guys. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted January 11, 2015 Share Posted January 11, 2015 Next time, check this http://area.autodesk.com/blogs/maxstation/n74_using_the_bitmap_pager Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now