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Squaring a texture in photoshop? like NURBS in Maya or Max


cgarchitectuser
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Hi all,

I was wondering if there's a way to stretch a texture in Photoshop to extend it right to the edges of the canvas? (I'm mostly talking about an automatic process).

Think of it this way; you have a plane in 3Ds max or Maya, you move some vertices around, project a top UV placement and you no longer have a perfect 0-1 square UV. Now if I convert it to a NURBS surface it'll fit the UV to 0-1. Is there anything similar to that in Photoshop? (I know it'll stretch the texture, but that is fine)

thank you,

Ashkan

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