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brute-force is fast for DR?


aristocratic3d
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Light cache is far quicker than brute force as a secondary; even if it has to process on one PC. How long is your light cache taking? Even on massive renders, I rarely have a light cache calculation that takes more than a couple of minutes; which is nothing given the rest of the render could be anything from 10 minutes to 12 hours.

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I still think Light Cache would be quicker. Why don't you just set up a test for comparison purposes?

 

It's also worth keeping in mind that if you're doing this for an animation then you will have to calculate brute force on every frame, unlike light cache which will calculate the whole animation at once.

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I think first you need to narrow down what are you trying to achieve, or what you need to render. IRR, LC and brute force are different method to approximate GI each one of them has pros and cons.

 

If you are rendering a teapod, the time difference is almost nothing, if it is a complex interior, or a forest, a scene with everything moving, then Irr or LC won't be good enough.

Also with very large scenes and millions of objects or large displacement, LC start to take longer than usual (At least in V Ray 2)

So it is not just as simple as say, LC is faster than brute force. in Theory it should, but to get the same quality that Brute force produce, it will take a lot longer. Same thing with Irr.

 

Irr and LC are designed to be faster than Brute force, but with a quality penalty. This in most cases is "good enough" but in some cases Brute

force will perform just fine. The great advantage of brute force besides quality is setup time.

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