Sketchrender Posted November 7, 2004 Share Posted November 7, 2004 Hi I am sure this has been asked before. We would like to establish different methods of rendering for different stages in a project. ie sketch stage show show just that, and not too much detail untill all isdeveloped to agreed stage. I have been asked by the company to look into alternative rendering styles. I know of sketch up, paranessi, and there are pugin for formz , but like everything with that programme you have to pay throught the nose for them. So can anybody suggest any other ones, that won't cost the earth. The alternative is to get an artist to draw over wire frames, and so, you only have a set image no. for that method. At least with a model and rendering options you can take any view and render it, and it will be cheaper too. Any advise would be very helpfull. phil Link to comment Share on other sites More sharing options...
mtutaj Posted November 7, 2004 Share Posted November 7, 2004 I asked a similar question last week. with Max you have ink and paint, using Final Render you have Finaltoon. Just some options, Mike Link to comment Share on other sites More sharing options...
upshot Posted November 8, 2004 Share Posted November 8, 2004 I've been working with finaltoon lately for exactly that reason. If early renderings look too real the client freaks out thinking that the project is set in stone. With finaltoon I can work towards a final rendering but present pen and ink untill we are ready to 'wow'... It's a really flexable and powerful plug-in so it's well worth the $500 in my opinion. Link to comment Share on other sites More sharing options...
pmanahan Posted November 8, 2004 Share Posted November 8, 2004 I think for autocad there is a plugin called squiggle? pmanahan Link to comment Share on other sites More sharing options...
upshot Posted November 8, 2004 Share Posted November 8, 2004 I've used squiggle for many moons... The BIG difference is that finaltoon can fine tune profile lines, angle lines, hidden lines, etc. Squiggle has no 'intelligence' so the entire wireframe is displayed and squiggled usually resulting in a jumble of lines. I've found after using finaltoon that it's easyer and better to bring even 2d drawings into MAX and work with it there. Finaltoon exports (overly layered) Illustrator files, so it dovetails into presentation easily. Link to comment Share on other sites More sharing options...
nisus Posted November 9, 2004 Share Posted November 9, 2004 MR has contour shaders that are faster than max ink'n paint. Using nested falloff maps, one can create a similair ink'npaint effect in max with standard materials too. rgds nisus Link to comment Share on other sites More sharing options...
nisus Posted November 9, 2004 Share Posted November 9, 2004 also, you can do the similair stuff in post... ps, painter, piranesi... Best thing would be to run a search on 'NPR' in this forum ,-) rgds nisus Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 9, 2004 Share Posted November 9, 2004 i think there is a big difference between squiggle and ink-n-paint. someone correct me if i am wrong, but squiggle is a vector line filter, and ink-n-paint is a bitmap based shader. some may not think that is a big deal, but it all depends on what you are trying to acomplish. Link to comment Share on other sites More sharing options...
MooseDog Posted November 9, 2004 Share Posted November 9, 2004 alternatively, take the image out of max and into photoshop. there are a bunch of tutes out there on how to change an image into a line drawing/sketch style. here's just one version, hope it helps in any way http://www.killanet.net/knt2.htm Link to comment Share on other sites More sharing options...
MrCAD Posted November 10, 2004 Share Posted November 10, 2004 plz check this out http://www.forumdesk.drapefx.com/viewtopic.php?t=26 I am sure it would be useful. Meher Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 10, 2004 Share Posted November 10, 2004 plz check this out http://www.forumdesk.drapefx.com/viewtopic.php?t=26 I am sure it would be useful. Meher the final image in that link looks the same as if you went into photoshop, converted yourimage to grayscale, and use a find edges filter. the drapeFX one is slightly cleaner, not as much noise, but with a little eraser airbrush work in photoshop, i could probably get them to a pint where you couldn't tell which is which. Link to comment Share on other sites More sharing options...
upshot Posted November 10, 2004 Share Posted November 10, 2004 I've played with many of the mentioned methods for years and have never been able to get close to the attached image created with finaltoon. I'm not trying to trash the budget methods but, the quality, speed and flexablility of a toon renderer is unmatched (in my experience thus far). The image I attached was actually exported from Illustrator so the rasterized line art your seeing is vector sharp in the original. It truely looks like it was done with pencil and ink (minus the traditionally rendered ground plane, which shows how you can mix NPR with any material type) Link to comment Share on other sites More sharing options...
nisus Posted November 10, 2004 Share Posted November 10, 2004 This can be interesting too: http://www.cgarchitect.com/vb/showthread.php?t=4709 rgds nisus Link to comment Share on other sites More sharing options...
pheeken@streamyx.com Posted November 17, 2004 Share Posted November 17, 2004 u can go here and check it out http://www.vizdepot.com/modules.php?s=&name=Content&pa=showpage&pid=43 Link to comment Share on other sites More sharing options...
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