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Hand drawn effects with computers


Sketchrender
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Hi

I am sure this has been asked before.

We would like to establish different methods of rendering for different stages in a project.

ie sketch stage show show just that, and not too much detail untill all isdeveloped to agreed stage.

 

I have been asked by the company to look into alternative rendering styles.

I know of sketch up, paranessi, and there are pugin for formz , but like everything with that programme you have to pay throught the nose for them.

So can anybody suggest any other ones, that won't cost the earth.

The alternative is to get an artist to draw over wire frames, and so, you only have a set image no. for that method.

At least with a model and rendering options you can take any view and render it, and it will be cheaper too.

Any advise would be very helpfull.

 

phil

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I've been working with finaltoon lately for exactly that reason. If early renderings look too real the client freaks out thinking that the project is set in stone. With finaltoon I can work towards a final rendering but present pen and ink untill we are ready to 'wow'...

 

It's a really flexable and powerful plug-in so it's well worth the $500 in my opinion.

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I've used squiggle for many moons... The BIG difference is that finaltoon can fine tune profile lines, angle lines, hidden lines, etc. Squiggle has no 'intelligence' so the entire wireframe is displayed and squiggled usually resulting in a jumble of lines. I've found after using finaltoon that it's easyer and better to bring even 2d drawings into MAX and work with it there. Finaltoon exports (overly layered) Illustrator files, so it dovetails into presentation easily.

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plz check this out

 

http://www.forumdesk.drapefx.com/viewtopic.php?t=26

 

I am sure it would be useful.

 

Meher

the final image in that link looks the same as if you went into photoshop, converted yourimage to grayscale, and use a find edges filter.

 

the drapeFX one is slightly cleaner, not as much noise, but with a little eraser airbrush work in photoshop, i could probably get them to a pint where you couldn't tell which is which.

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I've played with many of the mentioned methods for years and have never been able to get close to the attached image created with finaltoon. I'm not trying to trash the budget methods but, the quality, speed and flexablility of a toon renderer is unmatched (in my experience thus far). The image I attached was actually exported from Illustrator so the rasterized line art your seeing is vector sharp in the original. It truely looks like it was done with pencil and ink (minus the traditionally rendered ground plane, which shows how you can mix NPR with any material type)

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