simonm Posted February 17, 2015 Share Posted February 17, 2015 Hi all I saw this on scriptspot but the link is dead - hoping someone here has it and is willing to share it? Thanks Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted February 21, 2015 Share Posted February 21, 2015 (edited) The links were not updated automatically. Here are the new ones http://andklv.narod.ru/maxscripts/ak-maxscripts.html If you have some issue with Russian, please tell me. Thanks! Edited February 21, 2015 by okmijun Link to comment Share on other sites More sharing options...
simonm Posted February 22, 2015 Author Share Posted February 22, 2015 thanks has mate ill look into it now The links were not updated automatically. Here are the new ones http://andklv.narod.ru/maxscripts/ak-maxscripts.html If you have some issue with Russian, please tell me. Thanks! Link to comment Share on other sites More sharing options...
simonm Posted February 22, 2015 Author Share Posted February 22, 2015 worked perfect thanks Zdravko - would you know if it works better than the native perspective match? I couldnt understand the language from the youtube vids but it appears he compared the 2. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted February 22, 2015 Share Posted February 22, 2015 This way is comfortable for me, here is the tut in English http://andklv.narod.ru/tut_mini/minitut_10/111_cameraMatch_tutorial.html Also, this could be helpful NOTE: After matching camera angle with viewport you could: 1. Pan the camera the match with new made one box 2. OR move the box, this is preferable for me. Watch the both tutorials, and just take care about vanishing point lines, that's all... Cheers! Link to comment Share on other sites More sharing options...
simonm Posted February 23, 2015 Author Share Posted February 23, 2015 Zdravko thanks so much man - i just downloaded it and will play with it now. Do you prefer this over the native perspective match? This way is comfortable for me, here is the tut in English http://andklv.narod.ru/tut_mini/minitut_10/111_cameraMatch_tutorial.html Also, this could be helpful NOTE: After matching camera angle with viewport you could: 1. Pan the camera the match with new made one box 2. OR move the box, this is preferable for me. Watch the both tutorials, and just take care about vanishing point lines, that's all... Cheers! Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted February 23, 2015 Share Posted February 23, 2015 Native> means trial and error matching in viewport or native built into 3ds max? Whatever, this one way is the most accurate for me, even I've used to pan and zoom by trail+error very accurate for years... Cheers! Link to comment Share on other sites More sharing options...
simonm Posted February 23, 2015 Author Share Posted February 23, 2015 by native I mean the perspective match tool within 3DS Max. So i was asking what you prefer, the 3Ds perspective match or this cameramatch script Thanks again - i had a play with it and it seems great. Native> means trial and error matching in viewport or native built into 3ds max? Whatever, this one way is the most accurate for me, even I've used to pan and zoom by trail+error very accurate for years... Cheers! Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted February 23, 2015 Share Posted February 23, 2015 ^ I've never used built in tool... OK! Link to comment Share on other sites More sharing options...
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