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Tips; how to improve the pictures?


henrikaberg
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Hey,

 

I'm self-educated with 3dsmax and vray and now I would need tips on how to improve my pictures. Opinions how to get my pictures to a new level?

 

I haven't been studing 3d modeling in any school etc. As I said I have get to this point by watching videos and getting tips from you.

 

My pictures are made for a small company which buys old apartments, renovates them and sell to a new customer. They are using my pictures when they are pre-selling the apartment during renovation.

 

Especially I would need tips concerning the bathroom. There is something really wrong with it :/

 

Thank you in advance :)

Keittiö_2.jpg

kph_1_pienennys.jpg

mh2.jpg

mh1.jpg

oh.jpg

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I bet most of us on here are self taught as well. I've been learning/working for a decade and still have tons to learn.

 

I agree with contrast. Think about lighting the way it would be in real life http://www.popphoto.com/how-to/2013/03/how-to-mix-light-sources-to-warm-interior-photo , also looking into using an AO pass in post. Also looking into post processing techniques to take the image to the next level.

 

 

Good places to keep pushing

 

http://www.cgarchitect.com/features/category/tutorials

http://www.evermotion.org/tutorials

http://www.ronenbekerman.com/architectural-visualization-tutorials/

http://viscorbel.com/

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Especially I would need tips concerning the bathroom. There is something really wrong with it :/

 

Your materials are way off. Hardly any reflectivity on anything. The glass around the shower looks more like a shadow than a solid panel of glass. You've got a huge amount of tiling on your... tiling. I know that sounds silly, but not every tile is going to be identical.

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Yeah I agree with the shower screen. I'm not pleased with it at all. I tested many different glass settings, but still the glass material looks horrible.

 

Does anyone have exact settings to some good glass material? The shower screen should be basic transparent glass.

 

Pure Black diffuse, pure white reflection and refraction, fresnel reflections ticked, affect shadows ticked, IOR of 1.6 - To increase reflectivity, increase IOR.

 

To add the "dark green edge" you see on glass, use the Fog Colour to simulate the same thing that happens in reality.

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