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old scene, new render


skogskalle
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Hey guys!

 

I made this kitchen last spring, but since I didnt feel the renders were all they could be I decided to re-render the scene with Vray. New lighting, new materials and all that...

The camera is placed in the next room...

 

rendertimes were 1 hour 15 min, 700x600, including GI.

 

comments please! I just started this little remake a few hours ago, so Im sure there are lots of room for improvement. Rendertimes arent really a factor here, since the final pic only will be placed in my online portfolio, in about the same resolution as this one...

 

thanks!

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thanks for the comments!

 

...mott - "I'd love to see you bring up the reflection of the glass your looking at the scene through..." - not looking at the scene through any glass... Its probably the watermark youre mistaking for a reflecion =) just seeing the scene through a normal hallway... sorry bout that.

 

thanks Kent!

 

thieverycorp: another view is on its way. Ill post it as soon as Ive rendered it.

 

 

ipdesigner : thanks!

settings for the floor: diffuse and bump is a "tiles"-map. (or "bricks" if youre using earlier max version. same thing) Reflection is set to 28,28,28 (grey) and the glossiness is 0.9. 8 subdivs.

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hmm... you definately got it right, but after looking at both your floor and mine, I think we both could improve the materials....

 

I think maybe more glossiness (a lower glossy value, like 0.8 instead of 0.9 maybe) and twize as many subdivs... 16-20 probably. Ill also lower the reflection multiplier in my material. (now the floor looks almost wet)...

It will increase rendertimes, but I think itll look better. Ill try it tomorrow.

 

cheers!

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This one makes the floor tiles look rectangular. I too like the other one, but this does show the other side of the kitchen. That is one large apple in the bowl. The counter top material is not very convincing, not like the other materials in the scene.

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trhoads - I think the floortiles are rectangular in both pics... must have made it that way by mistake... ill take a look at it.

the huge apple is acutally two big apples. But ill check their size anyways...

Agree about the counter top - I got a bit lost in the material editor and gave almost everything glossy reflections (love them!). but a wood material would probably not reflect/shine that much. thanks!

 

IC - thanks. Do you think the first pic has the same "whiteish" problem as the last one? Or does the dark wood doorframes help in that pic?

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mmkay... this is what I came up with. I dont think Im gonna keep this view in my portfolio for now, but crits n comments are welcome anyways...

 

Not very convinced of Vrays DOF... OK, it looks nice, but it takes forever to render...

This render took 2.5 hours, even though I used low DOF settings. (I had to smooth the effect in PS). (ok, this is my first try, and Im sure I couldve tweaked the settings better, but even so...)

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  • 2 weeks later...

Depends what the story behind the scene is...

 

- the first & second images are good estate agent's views to show the 'wide & airy' kitchen, whilst the third image actually puts (engages) the viewer 'in the scene'.

 

... although I'm not sure that just apples and a casually forgotton cup (in such a 'pristine' kitchen??) are the right f/g objects?

 

Looking at the kitchen from this angle though, it does seem that the tiles between the grouting above the sink worksurface are quite small? :)

 

- Stuart

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