skogskalle Posted November 8, 2004 Share Posted November 8, 2004 Hey guys! I made this kitchen last spring, but since I didnt feel the renders were all they could be I decided to re-render the scene with Vray. New lighting, new materials and all that... The camera is placed in the next room... rendertimes were 1 hour 15 min, 700x600, including GI. comments please! I just started this little remake a few hours ago, so Im sure there are lots of room for improvement. Rendertimes arent really a factor here, since the final pic only will be placed in my online portfolio, in about the same resolution as this one... thanks! Link to comment Share on other sites More sharing options...
thieverycorp Posted November 9, 2004 Share Posted November 9, 2004 its already quite nicely done up. nice feel, good colors. u might wanna capture another view from the barstool. i guess many are curious wats happening down there. Link to comment Share on other sites More sharing options...
ipdesigner Posted November 9, 2004 Share Posted November 9, 2004 *excellent!! *like the floors so much..share the settings pls..kinda innovative to vray Link to comment Share on other sites More sharing options...
...mott Posted November 9, 2004 Share Posted November 9, 2004 Nice render, I'd love to see you bring up the reflection of the glass your looking at the scene through... I can just see a little and I think it could produce a really cool effect. Link to comment Share on other sites More sharing options...
Jaguar lover Posted November 9, 2004 Share Posted November 9, 2004 since I have seen tha old rendering(with evening light) I must say.... What a difference..of course to the better. Your work has impoved soo much since the old one. You are good Skogskalle! Link to comment Share on other sites More sharing options...
skogskalle Posted November 9, 2004 Author Share Posted November 9, 2004 thanks for the comments! ...mott - "I'd love to see you bring up the reflection of the glass your looking at the scene through..." - not looking at the scene through any glass... Its probably the watermark youre mistaking for a reflecion =) just seeing the scene through a normal hallway... sorry bout that. thanks Kent! thieverycorp: another view is on its way. Ill post it as soon as Ive rendered it. ipdesigner : thanks! settings for the floor: diffuse and bump is a "tiles"-map. (or "bricks" if youre using earlier max version. same thing) Reflection is set to 28,28,28 (grey) and the glossiness is 0.9. 8 subdivs. Link to comment Share on other sites More sharing options...
trhoads Posted November 9, 2004 Share Posted November 9, 2004 I really like your floor material, is it modeled or is it purely a material and bump map combination? The refrigerator doors are really nicely done. Link to comment Share on other sites More sharing options...
skogskalle Posted November 9, 2004 Author Share Posted November 9, 2004 thanks trhoads! The floor is just a plane, its all in the material... Link to comment Share on other sites More sharing options...
ipdesigner Posted November 9, 2004 Share Posted November 9, 2004 *i tried your settings (floor-reflection) skogskalle, and did test render a minute ago and i got this image..i think i got it right!..thnx! Link to comment Share on other sites More sharing options...
skogskalle Posted November 9, 2004 Author Share Posted November 9, 2004 hmm... you definately got it right, but after looking at both your floor and mine, I think we both could improve the materials.... I think maybe more glossiness (a lower glossy value, like 0.8 instead of 0.9 maybe) and twize as many subdivs... 16-20 probably. Ill also lower the reflection multiplier in my material. (now the floor looks almost wet)... It will increase rendertimes, but I think itll look better. Ill try it tomorrow. cheers! Link to comment Share on other sites More sharing options...
skogskalle Posted November 10, 2004 Author Share Posted November 10, 2004 ait, heres a new perspective... having problems picking a good camera angle... the last render felt more natural with the doorframe framing the pic... not sure what to do here.... Link to comment Share on other sites More sharing options...
trhoads Posted November 10, 2004 Share Posted November 10, 2004 This one makes the floor tiles look rectangular. I too like the other one, but this does show the other side of the kitchen. That is one large apple in the bowl. The counter top material is not very convincing, not like the other materials in the scene. Link to comment Share on other sites More sharing options...
IC Posted November 10, 2004 Share Posted November 10, 2004 Nice image Kalle I love the light falloff and your materials are excellent. All a bit.....white though! Reminds me of the end of 2001 (just my opinion) Great work Link to comment Share on other sites More sharing options...
skogskalle Posted November 10, 2004 Author Share Posted November 10, 2004 trhoads - I think the floortiles are rectangular in both pics... must have made it that way by mistake... ill take a look at it. the huge apple is acutally two big apples. But ill check their size anyways... Agree about the counter top - I got a bit lost in the material editor and gave almost everything glossy reflections (love them!). but a wood material would probably not reflect/shine that much. thanks! IC - thanks. Do you think the first pic has the same "whiteish" problem as the last one? Or does the dark wood doorframes help in that pic? Link to comment Share on other sites More sharing options...
trhoads Posted November 10, 2004 Share Posted November 10, 2004 The counter is wood? I thoguth it was a blonde granite of some sort. It would look really nice as a shiny black granite. but that is just me. Overall it looks great. Link to comment Share on other sites More sharing options...
thieverycorp Posted November 10, 2004 Share Posted November 10, 2004 ok heres my suggest of picking another another angle. go close to the countertop and let your camera rest on it. try having some kitchen necessities close to the camera. juz capturing the window wall and the cabinet wall seems good enuff. Link to comment Share on other sites More sharing options...
skogskalle Posted November 10, 2004 Author Share Posted November 10, 2004 nice idea... ill give it a try. and maybe add some DOF so the closest details (the apples n cups or whatever) are a little blurred.... Link to comment Share on other sites More sharing options...
skogskalle Posted November 15, 2004 Author Share Posted November 15, 2004 mmkay... this is what I came up with. I dont think Im gonna keep this view in my portfolio for now, but crits n comments are welcome anyways... Not very convinced of Vrays DOF... OK, it looks nice, but it takes forever to render... This render took 2.5 hours, even though I used low DOF settings. (I had to smooth the effect in PS). (ok, this is my first try, and Im sure I couldve tweaked the settings better, but even so...) Link to comment Share on other sites More sharing options...
trhoads Posted November 15, 2004 Share Posted November 15, 2004 I like it, a new different perpsective. Link to comment Share on other sites More sharing options...
IC Posted November 16, 2004 Share Posted November 16, 2004 Much preferred the previous viewpoint. I think the apple colour helps but a couple of striking, brightly coloured props would really lift what is quite a clinical looking room. Link to comment Share on other sites More sharing options...
Stuart James Posted November 29, 2004 Share Posted November 29, 2004 Depends what the story behind the scene is... - the first & second images are good estate agent's views to show the 'wide & airy' kitchen, whilst the third image actually puts (engages) the viewer 'in the scene'. ... although I'm not sure that just apples and a casually forgotton cup (in such a 'pristine' kitchen??) are the right f/g objects? Looking at the kitchen from this angle though, it does seem that the tiles between the grouting above the sink worksurface are quite small? - Stuart Link to comment Share on other sites More sharing options...
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