Sketchrender Posted February 25, 2015 Share Posted February 25, 2015 Hi I am looking to buy a collection of HQ cars for large car park layouts. Generally I have to do large distant views and close up ground level views also. I prefer to do nearly everything in Max and Vray, and in one model. Thank you phil Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 25, 2015 Share Posted February 25, 2015 http://www.evermotion.org/modelshop/show_product/archmodels-vol-132/10377/0/0/ Link to comment Share on other sites More sharing options...
numerobis Posted February 25, 2015 Share Posted February 25, 2015 (edited) http://humster3d.com/category/3dmodels/vehicles/ http://www.pk3d.com/79224/hdcars http://www.viz-people.com/ https://www.cgstud.io/3d-models/car http://www.evermotion.org/modelshop/show_category/street/234/2/ http://www.doschdesign.com/productlist2.php?line=4&subrubrik=88 http://www.turbosquid.com/3d-model/vehicle/car Edited February 25, 2015 by numerobis Link to comment Share on other sites More sharing options...
Randy liddil Posted February 25, 2015 Share Posted February 25, 2015 Thanks! Link to comment Share on other sites More sharing options...
Rich O Posted February 27, 2015 Share Posted February 27, 2015 Out of interest, why do you prefer to do everything in "one model"? I guess it depends on your GPU, but those HD cars can really cause a viewport to chug, and munch a lot of RAM in your scene. I save cars as V-ray proxies (*vrmesh) into their own scenes, and then xref those scenes into the main scene. Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 27, 2015 Share Posted February 27, 2015 I save cars as V-ray proxies (*vrmesh) into their own scenes, and then xref those scenes into the main scene. I've never tried this I usually just change the display to bounding box when my viewport starts to lag. Does xrefing do something else other than increase display performance? Link to comment Share on other sites More sharing options...
frog_a_lot Posted March 1, 2015 Share Posted March 1, 2015 Out of interest, why do you prefer to do everything in "one model"? I guess it depends on your GPU, but those HD cars can really cause a viewport to chug, and munch a lot of RAM in your scene. I save cars as V-ray proxies (*vrmesh) into their own scenes, and then xref those scenes into the main scene. ForestPack + Proxies = :) Link to comment Share on other sites More sharing options...
aristocratic3d Posted March 2, 2015 Share Posted March 2, 2015 I've never tried this I usually just change the display to bounding box when my viewport starts to lag. Does xrefing do something else other than increase display performance? proxies help transfer your file to slaves faster. Link to comment Share on other sites More sharing options...
Sketchrender Posted March 11, 2015 Author Share Posted March 11, 2015 Richard Apologies for not getting back to this sooner. The reason is that I have clients that I would have on average a 2-3 turn around for very large master plans. So I have everything in the model, a lot of REF files for trees, cars, people and if the buildings are big Each build separated out, as they change and I just do that on that file and go back in to a master file of Lights and cameras only. Everything is refed in to that. Link to comment Share on other sites More sharing options...
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